Skin Test Server
212.58.114.209:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Skin Test Server ranking: what position does it hold?
Rank #10,302 over the last seven days in player hours: Skin Test Server, inside the top 46% of ranked servers.
How many players are on Skin Test Server?
At this moment, Skin Test Server is offline, with the last sighting 4 days 10 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
How should the tags on Skin Test Server be interpreted?
For Skin Test Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167058 (Build): Game build number: 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Skin Test Server?
The BestRustServers.xyz lists that include Skin Test Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is Skin Test Server on?
Rust network protocol 2634 and build 167058 on Windows is what Skin Test Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Skin Test Server uptime and reliability: what are they?
Last seen 4 days 10 hours ago, Skin Test Server is currently offline. Over the past 5 full days, it was online 3 of 120 hours, 2% of the time. On 8 October 2026, BestRustServers.xyz saw it for the first time.
Skin Test Server location: where is it?
No region is published by Skin Test Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 212.58.114.209:28015.
Rules & Map
Which map is used on Skin Test Server?
Generated by the game, the map on Skin Test Server is procedural.
What are the settings and rules for Skin Test Server?
The name Skin Test Server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC protection is on.
Wipe Cycle
When does Skin Test Server wipe?
Too few wipes are on record for Skin Test Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 days.
Connect
What is the process to join Skin Test Server?
Use the F1 console: client.connect 212.58.114.209:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167058- Build Game build number: 167058.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.