[Uz/Ru/Kz] #1 UzRust - Modded
EA 213.230.109.15:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers, top 51% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 13:18 UTC, in 18h. Every Thursday at 13:18 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 7 players, last three wipes
- crowd held
- 33% else halves by day 4
Coming wipes
- 18hThu 15 Oct, 13:18 UTC
- 7d 18hThu 22 Oct, 13:18 UTC
- 14d 18hThu 29 Oct, 13:18 UTC
- 21d 23hThu 5 Nov, 19:00 UTCFW
- 28d 18hThu 12 Nov, 13:18 UTC
- 35d 18hThu 19 Nov, 13:18 UTC
- 42d 18hThu 26 Nov, 13:18 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 13:18 UTC 6d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:30 UTCFW 13d ago | 8 | halved by day 4 | 6.8 days | 2 |
| Thu 24 Sep, 13:15 UTC 20d ago | 7 | held half | 7.2 days | 1 |
| Thu 17 Sep, 13:44 UTC 27d ago | 7 | halved by day 4 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of [Uz/Ru/Kz] #1 UzRust - Modded?
Player hours over the last seven days place [Uz/Ru/Kz] #1 UzRust - Modded at #269 in Asia, and at #2,779 in the top 13% of ranked servers.
Is [Uz/Ru/Kz] #1 UzRust - Modded busy?
0 of 100 slots are filled on [Uz/Ru/Kz] #1 UzRust - Modded at the moment. The average player count over the last seven days is 1, with a peak of 6. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 3 players.
Tags & Lists
What is the meaning of the tags on [Uz/Ru/Kz] #1 UzRust - Modded?
Read by the game's server browser, the tags [Uz/Ru/Kz] #1 UzRust - Modded publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^w (Weekly): A wipe each week; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EA (East Asia): Server browser category: East Asia. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain [Uz/Ru/Kz] #1 UzRust - Modded?
The BestRustServers.xyz lists that include [Uz/Ru/Kz] #1 UzRust - Modded are: Best modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Server Information
What Rust version is [Uz/Ru/Kz] #1 UzRust - Modded on?
On Windows, [Uz/Ru/Kz] #1 UzRust - Modded runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
[Uz/Ru/Kz] #1 UzRust - Modded performance: is it smooth?
For the past 48 hours, server fps averaged 200, never dropping below 162. Buildings, deployables and the rest of the world accounted for up to 78,963 entities. Memory use peaked at 2,797 MB. What players experience as lag is low fps combined with a rising entity count.
[Uz/Ru/Kz] #1 UzRust - Modded uptime and reliability: what are they?
[Uz/Ru/Kz] #1 UzRust - Modded is currently online. According to its reported uptime, the last restart was about 16 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can [Uz/Ru/Kz] #1 UzRust - Modded be found?
Its EA tag places [Uz/Ru/Kz] #1 UzRust - Modded in Asia. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 213.230.109.15:28015.
Rules & Map
What is the map on [Uz/Ru/Kz] #1 UzRust - Modded?
On [Uz/Ru/Kz] #1 UzRust - Modded, the map is procedural, size 3,500 with seed 201110278, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for [Uz/Ru/Kz] #1 UzRust - Modded?
A gather rate is not given in the name [Uz/Ru/Kz] #1 UzRust - Modded. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Cycle
On what schedule does [Uz/Ru/Kz] #1 UzRust - Modded wipe?
[Uz/Ru/Kz] #1 UzRust - Modded follows a wipe rhythm of every Thursday at 13:18 UTC. Thursday 15 October at 13:18 UTC is when the next wipe is due. The world in play was made 6 days 4 hours. Its tags list a wipe schedule of one week.
What happens on wipe day on [Uz/Ru/Kz] #1 UzRust - Modded?
An average peak of 7 players was drawn by its recent wipes. 20 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 33% of its recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Join Server
How can I connect to [Uz/Ru/Kz] #1 UzRust - Modded?
Enter client.connect 213.230.109.15:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://uzrust.uz/.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^v,EA,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly A wipe each week.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.