Winners vs Whiners | Deathmatch • Instant Respawn • Arenas
216.128.158.76:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:14 UTC 12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas ranking: what position does it hold?
In the top 44% of all ranked servers, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is #9,681 on player hours for the last seven days.
How many players are on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
0 of 100 slots are filled on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas at the moment. The average player count over the last seven days is 0, with a peak of 3. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 3 players.
Tags and Filters
What is the meaning of the tags on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Read by the game's server browser, the tags Winners vs Whiners | Deathmatch • Instant Respawn • Arenas publishes are: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slot count is 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^c (Creative): Build freely, gather nothing; ^d (Combat training): Practice aim and PvP with all loot supplied; ^i (Battlefield): Battlefield: quick PvP, kits, boosted rates; ^k (Build server): Design and practise base builds; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Winners vs Whiners | Deathmatch • Instant Respawn • Arenas are: Best modded Rust servers, Best Rust combat training servers, Best Rust battlefield servers, Best Rust build servers and Best Rust creative servers. These filters on the server list display it: Type: Modded; Server tag: Creative ^c, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas Rust version: which one?
On Linux, Winners vs Whiners | Deathmatch • Instant Respawn • Arenas runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Over 48 hours, it averaged 149 server fps; the lowest was 28. It held up to 50,233 entities: everything from buildings to deployables in the world. Memory use peaked at 4,164 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Winners vs Whiners | Deathmatch • Instant Respawn • Arenas and is it online?
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas is currently online. According to its reported uptime, the last restart was about 11 days 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Winners vs Whiners | Deathmatch • Instant Respawn • Arenas be found?
No region is published by Winners vs Whiners | Deathmatch • Instant Respawn • Arenas. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 216.128.158.76:28015.
Settings & Map
Winners vs Whiners | Deathmatch • Instant Respawn • Arenas map: which one is it?
On Winners vs Whiners | Deathmatch • Instant Respawn • Arenas, the map is procedural, size 3,000 with seed 276498425, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
The name Winners vs Whiners | Deathmatch • Instant Respawn • Arenas carries no gather multiplier. The default cap of 8 players per group is in force. Listed as combat training, practice for aim and PvP, loot given out. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Schedule
When does Winners vs Whiners | Deathmatch • Instant Respawn • Arenas wipe?
The record holds too few wipes for Winners vs Whiners | Deathmatch • Instant Respawn • Arenas to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 8 hours.
What happens on wipe day on Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to Winners vs Whiners | Deathmatch • Instant Respawn • Arenas?
Enter client.connect 216.128.158.76:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://discord.com/invite/w5XKYYdd8Z.
Server tags
Published as mp100,ptrak,$r?,v2634,^c,^d,^i,^k,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slot count is 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Gameplay
^c- Creative Build freely, gather nothing.
^d- Combat training Practice aim and PvP with all loot supplied.
^i- Battlefield Battlefield: quick PvP, kits, boosted rates.
^k- Build server Design and practise base builds.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.