Development Test Server
216.225.150.192:27020 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 6h. The force wipe · high confidence
- usual gap
- 9.6 days between real wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 21d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:13 UTC 12d ago | 0 | – | running | 0 |
| Wed 23 Sep, 08:32 UTC 22d ago | 1 | halved by day 1 | 9.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Development Test Server ranking: what position does it hold?
In the top 70% of all ranked servers, Development Test Server is #15,958 on player hours for the last seven days.
How many players are on Development Test Server?
At this moment, Development Test Server is offline, with the last sighting 12 days 12 hours ago.
Tags & Lists
What is the meaning of the tags on Development Test Server?
The game's server browser reads these tags from Development Test Server: gmrust (Game mode): Rust survival, standard; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Development Test Server?
These BestRustServers.xyz lists include Development Test Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Development Test Server on?
The combination is Rust network protocol 2634 and build 166652 on Linux for Development Test Server. Steam updates your game automatically, but it needs to match the protocol to join.
Development Test Server uptime and reliability: what are they?
Last seen 12 days 12 hours ago, Development Test Server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Development Test Server location: where is it?
No region is published by Development Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 216.225.150.192:27020 is its address.
Rules and Settings
What is the map on Development Test Server?
On Development Test Server, the map is procedural, size 4,000 with seed 560908955, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Development Test Server rules and settings: what are they?
No gather rate appears in the name of Development Test Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Information
When does Development Test Server wipe?
Development Test Server wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 12 days 14 hours. The tags declare wipes once a month.
On Development Test Server, what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Connect
Development Test Server joining: how is it done?
To connect, type client.connect 216.225.150.192:27020 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp100- Max players The server has 100 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166652- Build Game build number: 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.