Snow_Main
217.60.245.30:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 17 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 17, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 15:43 UTC 15h ago | – | – | running | 0 |
| Sat 17 Oct, 17:02 UTC 3d ago | 17 | halved by day 1 | 2.9 days | 0 |
| Fri 16 Oct, 21:28 UTC 4d ago | 17 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Snow_Main sit in the rankings?
Rank #2,615 over the last seven days in player hours: Snow_Main, inside the top 12% of ranked servers.
What is the player count on Snow_Main?
1 of 150 slots are filled on Snow_Main at the moment. The seven-day average player count stands at 2, and the highest point was 17. In the last 48 hours, 15:00 UTC saw the highest activity, with an average of 6 players.
Server Tags
How should the tags on Snow_Main be interpreted?
Read by the game's server browser, the tags Snow_Main publishes are: gmrust (Game mode): Rust survival, standard; mp150 (Max players): Slot count is 150; ts1000 (Group limit): Teams can have at most 1000 members; v2617 (Protocol): Game protocol 2617; the same version is required to join; cs140534 (Build): Running build 140534; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Snow_Main in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Snow_Main are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
What Rust version is Snow_Main on?
Rust network protocol 2617 and build 140534 on Linux is what Snow_Main uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Snow_Main?
Its average server fps over the last 48 hours was 29, with a low of 27. The entity count reached 40,031, covering buildings, deployables and all other world objects. The maximum memory used was 2,377 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Snow_Main?
At the moment, Snow_Main is up. About 2 hours ago is when it last restarted, based on its uptime. Over the past 4 full days, it was online 96 of 96 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 16 October 2026.
Snow_Main location: where is it?
No region is given by Snow_Main. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 217.60.245.30:28015 is its address.
Rules & Map
What is the map on Snow_Main?
Generated by the game, the map on Snow_Main is procedural, size 2,750, seed 1699389291. View it on RustMaps from this page: identical size and seed produce an identical map.
Snow_Main rules and settings: what are they?
A gather rate is not given in the name Snow_Main. No more than 1000 players to a group. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC off.
Wipe Schedule
When does Snow_Main wipe?
The wipe times of Snow_Main are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 15 hours.
On Snow_Main, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 17 players. 19 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Join Server
Snow_Main joining: how is it done?
Enter client.connect 217.60.245.30:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://free-rust.pro.
Server tags
Published as mp150,ptrak,$r?,v2617,gmrust,cs140534,ts1000,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp150- Max players Slot count is 150.
ts1000- Group limit Teams can have at most 1000 members.
v2617- Protocol Game protocol 2617; the same version is required to join.
cs140534- Build Running build 140534.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.