RnC 2 | Experimental
EA 23.106.54.134:28025 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 27 October, 13:30 UTC, in 12d 11h. Biweekly: 14 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does RnC 2 | Experimental sit in the rankings?
RnC 2 | Experimental ranks #488 in Asia and #15,273 overall on player hours over the last seven days, in the top 69% of ranked servers.
What is the player count on RnC 2 | Experimental?
RnC 2 | Experimental: 0 players now, with 30 slots available. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Server Tags
How should the tags on RnC 2 | Experimental be interpreted?
Read by the game's server browser, the tags RnC 2 | Experimental publishes are: gmrust (Game mode): Rust survival, standard; mp30 (Max players): The server has 30 slots; ts10 (Group limit): Team size is capped at 10; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^b (Biweekly): Two-week wipe cycle; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EA (East Asia): The server browser lists it under East Asia. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain RnC 2 | Experimental?
These BestRustServers.xyz lists include RnC 2 | Experimental: Best modded Rust servers, Best Rust PvE servers and Rust roleplay servers. On the server list, the filters that bring it up are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server Details
What Rust version is RnC 2 | Experimental on?
Rust network protocol 2634 and build 167781 on Windows is what RnC 2 | Experimental uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on RnC 2 | Experimental?
Its average server fps over the last 48 hours was 88, with a low of 7. It held up to 68,557 entities: everything from buildings to deployables in the world. The maximum memory used was 2,353 MB. Players feel lag when fps is low and entity count climbs.
RnC 2 | Experimental uptime and reliability: what are they?
RnC 2 | Experimental is currently online. According to its reported uptime, the last restart was about 33 hours ago. In 1 full day, uptime was 100%; hours online: 24 of 24. The first time BestRustServers.xyz saw it was on 13 October 2026.
What is the location of RnC 2 | Experimental?
In Asia, RnC 2 | Experimental lists itself with its EA tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 23.106.54.134:28025 is its address.
Rules & Map
Which map is used on RnC 2 | Experimental?
A procedural map of size 3,500 and seed 6480561 is what RnC 2 | Experimental runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for RnC 2 | Experimental?
No gather rate appears in the name of RnC 2 | Experimental. Up to 10 players per group. It runs roleplay, roleplay rules, towns and jobs. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC protection is on.
Wipe Information
On what schedule does RnC 2 | Experimental wipe?
An estimate from biweekly: 14 days after its last wipe gives RnC 2 | Experimental's next wipe. Tuesday 27 October at 13:30 UTC is when the next wipe is due. The world in play was made 36 hours. Its tags declare wipes every two weeks.
Connect
How can I connect to RnC 2 | Experimental?
To connect, type client.connect 23.106.54.134:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://discord.com/invite/hTzDrZTVab is its website.
Server tags
Published as mp30,ptrak,$r?,v2634,^b,^r,EA,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp30- Max players The server has 30 slots.
ts10- Group limit Team size is capped at 10.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Gameplay
^r- Roleplay Listed as a roleplay server.
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EA- East Asia The server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.