Rust Dev Server
23.109.63.157:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:44 UTC 11d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Rust Dev Server?
Rank #4,629 over the last seven days in player hours: Rust Dev Server, inside the top 21% of ranked servers.
What is the player count on Rust Dev Server?
Rust Dev Server: 0 players now, with 50 slots available. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 06:00 UTC saw the highest activity, with an average of 2 players.
Tags and Filters
What is the meaning of the tags on Rust Dev Server?
Read by the game's server browser, the tags Rust Dev Server publishes are: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166586 (Build): Game build number: 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Rust Dev Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Rust Dev Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Rust Dev Server on?
The combination is Rust network protocol 2634 and build 166586 on Windows for Rust Dev Server. Joining requires the same protocol; Steam updates your game for you.
Rust Dev Server performance: is it smooth?
Its average server fps over the last 48 hours was 232, with a low of 203. It held up to 9,717 entities: everything from buildings to deployables in the world. At its highest, memory usage was 1,454 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Rust Dev Server?
At the moment, Rust Dev Server is up. According to its reported uptime, the last restart was about 11 days 11 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Rust Dev Server location: where is it?
No region is published by Rust Dev Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 23.109.63.157:28080 is its address.
Rules and Settings
Rust Dev Server map: which one is it?
On Rust Dev Server, the map is procedural, size 1,500 with seed 289356, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for Rust Dev Server?
The name Rust Dev Server carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. The server has VAC off.
Wipe Information
When does Rust Dev Server wipe?
Rust Dev Server's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 11 days 13 hours.
On Rust Dev Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to Rust Dev Server?
Use the F1 console: client.connect 23.109.63.157:28080. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166586- Build Game build number: 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.