Server Has Moved!
23.27.211.226:28018 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 25% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:32 UTC 6d ago | – | – | running | 0 |
| Wed 7 Oct, 04:47 UTC 7d ago | – | – | – | 0 |
| Tue 6 Oct, 01:05 UTC 8d ago | – | – | – | 0 |
| Mon 5 Oct, 18:42 UTC 9d ago | – | – | – | 0 |
| Sat 3 Oct, 10:20 UTC 11d ago | – | – | – | 0 |
| Thu 1 Oct, 08:13 UTC 13d ago | – | – | – | 1 |
| Thu 1 Oct, 02:12 UTC 13d ago | – | – | – | 0 |
| Wed 30 Sep, 08:48 UTC 14d ago | – | – | – | 0 |
| Mon 28 Sep, 09:45 UTC 16d ago | 1 +1 queue | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Server Has Moved!?
In the top 52% of all ranked servers, Server Has Moved! is #11,476 on player hours for the last seven days.
Is Server Has Moved! busy?
At this moment, Server Has Moved! shows 0 players. The average player count over the last seven days is 0, with a peak of 2. In the last 48 hours, 07:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
Server Has Moved! tags: what do they indicate?
For Server Has Moved!, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Server Has Moved!?
The BestRustServers.xyz lists that include Server Has Moved! are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Server Has Moved! on?
On Linux, Server Has Moved! runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
Server Has Moved! performance: is it smooth?
Over 48 hours, it averaged 30 server fps; the lowest was 30. It held up to 8,341 entities: everything from buildings to deployables in the world. Memory use peaked at 3,360 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Server Has Moved! and is it online?
The server is online: Server Has Moved!. According to its reported uptime, the last restart was about 10 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of Server Has Moved!?
No region is given by Server Has Moved!. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 23.27.211.226:28018.
Rules and Settings
Which map is used on Server Has Moved!?
On Server Has Moved!, the map is procedural, size 4,000 with seed 2098159377, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
What rules and configuration does Server Has Moved! have?
No gather rate appears in the name of Server Has Moved!. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. VAC: on.
Wipe Cycle
When does Server Has Moved! wipe?
No next wipe can be predicted for Server Has Moved!, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 11 days 10 hours.
On Server Has Moved!, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. On the latest wipe the crowd peaked 0 hours in, with a queue of 1 beyond it. Half the peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Join Server
How can I connect to Server Has Moved!?
Use the F1 console: client.connect 23.27.211.226:28018. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/koalakopters.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players The server has 0 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.