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32,390 players on 11,447 servers

Online #11,923

Complete Build System | by hionet.com

EU 23.81.34.186:25015 checked 13m ago

moddedoxide

Players

Now0/10
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeakWipe
00.250.50.75106:0015:0000:0010:0019:0004:00Wiped Wed 14 Oct, 23:01 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608006:0015:0000:0010:0019:0004:00Wiped Wed 14 Oct, 23:01 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.1 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 15 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 23:01 UTC 6h ago – – running 0
Thu 1 Oct, 18:24 UTCFW 13d ago 1 halved by day 1 13.2 days 0
Tue 15 Sep, 15:01 UTC 29d ago 1 halved by day 1 16.1 days 0
Mon 14 Sep, 15:01 UTC 30d ago 1 – 1 days 0
Sun 13 Sep, 15:01 UTC 31d ago 0 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Player Count

Where does Complete Build System | by hionet.com sit in the rankings?

Complete Build System | by hionet.com ranks #2,285 in Europe and #11,923 overall on player hours over the last seven days, in the top 54% of ranked servers.

What is the player count on Complete Build System | by hionet.com?

Complete Build System | by hionet.com: 0 players now, with 10 slots available. Averaged across the last seven days: 0 players, peaking at 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.

Tags & Lists

What is the meaning of the tags on Complete Build System | by hionet.com?

Read by the game's server browser, the tags Complete Build System | by hionet.com publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^c (Creative): No gathering; build whatever you like; ^k (Build server): Base building and design practice; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Where does Complete Build System | by hionet.com appear in BestRustServers.xyz lists and filters?

These BestRustServers.xyz lists include Complete Build System | by hionet.com: Rust servers in Europe, Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server Overview

Complete Build System | by hionet.com Rust version: which one?

The combination is Rust network protocol 2634 and build 167781 on Linux for Complete Build System | by hionet.com. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on Complete Build System | by hionet.com?

For the past 48 hours, server fps averaged 59, never dropping below 40. The entity count reached 20,043, covering buildings, deployables and all other world objects. At its highest, memory usage was 2,126 MB. Players feel lag when fps is low and entity count climbs.

How reliable is Complete Build System | by hionet.com and is it online?

Complete Build System | by hionet.com is currently online. The uptime it reports shows a restart roughly 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.

What is the location of Complete Build System | by hionet.com?

Its EU tag places Complete Build System | by hionet.com in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 23.81.34.186:25015.

Settings & Map

Complete Build System | by hionet.com map: which one is it?

Generated by the game, the map on Complete Build System | by hionet.com is procedural, size 4,500, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.

What rules and configuration does Complete Build System | by hionet.com have?

A gather rate is not given in the name Complete Build System | by hionet.com. The default cap of 8 players per group is in force. It runs build & creative, building in a sandbox, with no gathering. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.

Wipe Information

When does Complete Build System | by hionet.com wipe?

With irregular wipe times on Complete Build System | by hionet.com, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 hours.

What happens on wipe day on Complete Build System | by hionet.com?

Across its recent wipes, the busiest point averaged 1 players. 4 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.

How to Join

How can I connect to Complete Build System | by hionet.com?

Use the F1 console: client.connect 23.81.34.186:25015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://codefling.com/plugins/complete-build-system-sandbox-system is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^c,^k,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167781
Build Running build 167781.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Gameplay

^c
Creative No gathering; build whatever you like.
^k
Build server Base building and design practice.

Mods and access

^o
Oxide Uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.