FaceFirst Events|SkillTree|NPCRaids
24.156.98.17:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 13.8 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 12
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:54 UTC 12d ago | 2 | – | running | 0 |
| Fri 18 Sep, 06:07 UTC 26d ago | 2 | halved by day 12 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of FaceFirst Events|SkillTree|NPCRaids?
In the top 25% of all ranked servers, FaceFirst Events|SkillTree|NPCRaids is #5,556 on player hours for the last seven days.
How many players are on FaceFirst Events|SkillTree|NPCRaids?
The current player count for FaceFirst Events|SkillTree|NPCRaids is 1, out of 100 slots. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 20:00 UTC saw the highest activity, with an average of 2 players.
Server Tags
How should the tags on FaceFirst Events|SkillTree|NPCRaids be interpreted?
The game's server browser reads these tags from FaceFirst Events|SkillTree|NPCRaids: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does FaceFirst Events|SkillTree|NPCRaids appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include FaceFirst Events|SkillTree|NPCRaids are: Best modded Rust servers and Best Rust PvE servers. These filters on the server list display it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
FaceFirst Events|SkillTree|NPCRaids Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for FaceFirst Events|SkillTree|NPCRaids. Your game has to match the protocol to connect; Steam takes care of updating it.
FaceFirst Events|SkillTree|NPCRaids performance: is it smooth?
For the past 48 hours, server fps averaged 107, never dropping below 6. It held up to 117,367 entities: everything from buildings to deployables in the world. Memory use peaked at 4,740 MB. Players feel lag when fps is low and entity count climbs.
FaceFirst Events|SkillTree|NPCRaids uptime and reliability: what are they?
The server is online: FaceFirst Events|SkillTree|NPCRaids. The uptime it reports shows a restart roughly 3 minutes ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
FaceFirst Events|SkillTree|NPCRaids location: where is it?
There is no region published by FaceFirst Events|SkillTree|NPCRaids. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 24.156.98.17:28015.
Rules & Map
What is the map on FaceFirst Events|SkillTree|NPCRaids?
On FaceFirst Events|SkillTree|NPCRaids, the map is procedural, size 4,250 with seed 2034431724, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for FaceFirst Events|SkillTree|NPCRaids?
The name FaceFirst Events|SkillTree|NPCRaids carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as pve, no combat against other players. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Schedule
On what schedule does FaceFirst Events|SkillTree|NPCRaids wipe?
FaceFirst Events|SkillTree|NPCRaids's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 12 days 10 hours.
On FaceFirst Events|SkillTree|NPCRaids, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 47 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 12.
Connect
How can I connect to FaceFirst Events|SkillTree|NPCRaids?
Enter client.connect 24.156.98.17:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://facefirstgaming.com is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players The server has 100 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.