RustDockerServerOnWhy
24.42.149.142:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 13.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:15 UTCFW 11d ago | 2 | – | running | 0 |
| Wed 30 Sep, 23:26 UTC 12d ago | 2 | – | 1 days | 0 |
| Fri 4 Sep, 23:28 UTC 38d ago | – | – | 26 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of RustDockerServerOnWhy?
Over the last seven days, RustDockerServerOnWhy ranks #7,003 in player hours, which is in the top 31% of ranked servers.
Is RustDockerServerOnWhy busy?
The current player count for RustDockerServerOnWhy is 0, out of 500 slots. Averaged across the last seven days: 0 players, peaking at 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 0 players.
Tags & Lists
How should the tags on RustDockerServerOnWhy be interpreted?
Read by the game's server browser, the tags RustDockerServerOnWhy publishes are: gmrust (Game mode): Survival as standard in Rust; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Game build number: 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain RustDockerServerOnWhy?
The BestRustServers.xyz lists that include RustDockerServerOnWhy are: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
RustDockerServerOnWhy Rust version: which one?
Rust network protocol 2634 and build 167584 on Linux is what RustDockerServerOnWhy uses. Joining requires the same protocol; Steam updates your game for you.
How reliable is RustDockerServerOnWhy and is it online?
RustDockerServerOnWhy is currently online. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can RustDockerServerOnWhy be found?
There is no region published by RustDockerServerOnWhy. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 24.42.149.142:28015.
Rules and Settings
What is the map on RustDockerServerOnWhy?
Procedural map: that is what RustDockerServerOnWhy runs, and it is generated by the game.
RustDockerServerOnWhy rules and settings: what are they?
No gather rate appears in the name of RustDockerServerOnWhy. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Community is its browser category. VAC protection is off.
Wipe Information
RustDockerServerOnWhy wipe schedule: what does it show?
No next wipe can be predicted for RustDockerServerOnWhy, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 11 days 20 hours.
On RustDockerServerOnWhy, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to RustDockerServerOnWhy?
Enter client.connect 24.42.149.142:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp500- Max players Slots: 500.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Game build number: 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.