Cyclops Monthly Server {US}
24.5.139.173:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:54 UTC 12d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Cyclops Monthly Server {US} ranking: what position does it hold?
Rank #2,368 over the last seven days in player hours: Cyclops Monthly Server {US}, inside the top 11% of ranked servers.
Is Cyclops Monthly Server {US} busy?
The current player count for Cyclops Monthly Server {US} is 3, out of 50 slots. Averaged across the last seven days: 2 players, peaking at 4. In the last 48 hours, 08:00 UTC saw the highest activity, with an average of 3 players.
Tags and Filters
Cyclops Monthly Server {US} tags: what do they indicate?
For Cyclops Monthly Server {US}, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Cyclops Monthly Server {US}?
These BestRustServers.xyz lists include Cyclops Monthly Server {US}: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
Cyclops Monthly Server {US} Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for Cyclops Monthly Server {US}. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on Cyclops Monthly Server {US}?
Over 48 hours, it averaged 77 server fps; the lowest was 31. Buildings, deployables and the rest of the world accounted for up to 224,810 entities. Memory use peaked at 6,844 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Cyclops Monthly Server {US}?
Cyclops Monthly Server {US} is currently online. According to its reported uptime, the last restart was about 4 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Cyclops Monthly Server {US} location: where is it?
Without a region tag, Cyclops Monthly Server {US}'s name points to North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 24.5.139.173:28015.
Rules and Settings
Cyclops Monthly Server {US} map: which one is it?
A procedural map of size 4,250 and seed 481893192 is what Cyclops Monthly Server {US} runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
Cyclops Monthly Server {US} rules and settings: what are they?
A gather rate is not given in the name Cyclops Monthly Server {US}. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC: on.
Wipe Cycle
Cyclops Monthly Server {US} wipe schedule: what does it show?
Cyclops Monthly Server {US}'s wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 12 days 14 hours.
On Cyclops Monthly Server {US}, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 5 players. 36 hours after the latest wipe, the crowd hit its peak.
Join Server
Cyclops Monthly Server {US} joining: how is it done?
Enter client.connect 24.5.139.173:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.