New mod to test
31.57.151.133:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 09:15 UTC 3d ago | 1 | – | running | 0 |
| Sat 3 Oct, 11:09 UTC 10d ago | 0 | – | 6.9 days | 0 |
| Sat 26 Sep, 11:21 UTC 17d ago | 0 | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of New mod to test?
Over the last seven days, New mod to test ranks #15,307 in player hours, which is in the top 68% of ranked servers.
What is the player count on New mod to test?
New mod to test: 0 players now, with 50 slots available. Averaged across the last seven days: 0 players, peaking at 1.
Server Tags
What is the meaning of the tags on New mod to test?
For New mod to test, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain New mod to test?
The BestRustServers.xyz lists that include New mod to test are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
What Rust version is New mod to test on?
Rust network protocol 2634 and build 167781 on Linux is what New mod to test uses. Your game has to match the protocol to connect; Steam takes care of updating it.
New mod to test performance: is it smooth?
Its average server fps over the last 48 hours was 140, with a low of 140. The entity count reached 7,914, covering buildings, deployables and all other world objects. At its highest, memory usage was 1,083 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of New mod to test?
The server is online: New mod to test. About 22 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 19 September 2026.
New mod to test location: where is it?
No region is published by New mod to test. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 31.57.151.133:28015 is its address.
Rules and Settings
What is the map on New mod to test?
A procedural map of size 1,000 and seed 1337 is what New mod to test runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What are the settings and rules for New mod to test?
A gather rate is not given in the name New mod to test. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Information
On what schedule does New mod to test wipe?
No next wipe can be predicted for New mod to test, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 3 days 13 hours.
What happens on wipe day on New mod to test?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join New mod to test?
Use the F1 console: client.connect 31.57.151.133:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.