HGNetworks Rust Server (In Dev)
31.97.14.111:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 18d 3h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
- usual gap
- 21 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 18d 3hSun 1 Nov, 00:37 UTC
- 22d 21hThu 5 Nov, 19:00 UTCFW
- 39d 3hSun 22 Nov, 00:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC 2d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC 23d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
HGNetworks Rust Server (In Dev) ranking: what position does it hold?
In the top 71% of all ranked servers, HGNetworks Rust Server (In Dev) is #15,977 on player hours for the last seven days.
How many players are on HGNetworks Rust Server (In Dev)?
HGNetworks Rust Server (In Dev): 0 players now, with 50 slots available. The average player count over the last seven days is 0.
Tags & Lists
HGNetworks Rust Server (In Dev) tags: what do they indicate?
For HGNetworks Rust Server (In Dev), the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
HGNetworks Rust Server (In Dev) in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include HGNetworks Rust Server (In Dev): Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server Details
HGNetworks Rust Server (In Dev) Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what HGNetworks Rust Server (In Dev) uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on HGNetworks Rust Server (In Dev)?
For the past 48 hours, server fps averaged 30, never dropping below 30. The entity count reached 20,982, covering buildings, deployables and all other world objects. The maximum memory used was 1,740 MB. A climbing entity count and low fps are felt by players as lag.
HGNetworks Rust Server (In Dev) uptime and reliability: what are they?
The server is online: HGNetworks Rust Server (In Dev). According to its reported uptime, the last restart was about 2 days 19 hours ago. It was up 29% of the time over the last 7 full days, 48 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can HGNetworks Rust Server (In Dev) be found?
There is no region published by HGNetworks Rust Server (In Dev). BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.97.14.111:28015.
Rules and Settings
What is the map on HGNetworks Rust Server (In Dev)?
Generated by the game, the map on HGNetworks Rust Server (In Dev) is procedural, size 2,200, seed 6738. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does HGNetworks Rust Server (In Dev) have?
No gather rate appears in the name of HGNetworks Rust Server (In Dev). With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
On what schedule does HGNetworks Rust Server (In Dev) wipe?
The wipe rhythm of HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when the next wipe is due. The world in play was made 2 days 20 hours. The tags list a wipe every two weeks.
On HGNetworks Rust Server (In Dev), what occurs on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to HGNetworks Rust Server (In Dev)?
Use the F1 console: client.connect 31.97.14.111:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.