C0deX Build&Base Creative
34.6.76.50:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:04 UTC, in 1d 21h. Its biweekly schedule tag · low confidence
- usual gap
- 1.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 1d 21hThu 15 Oct, 18:04 UTC
- 15d 21hThu 29 Oct, 18:04 UTC
- 22d 22hThu 5 Nov, 19:00 UTCFW
- 29d 21hThu 12 Nov, 18:04 UTC
- 43d 21hThu 26 Nov, 18:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTCFW 12d ago | 0 | – | running | 0 |
| Wed 30 Sep, 12:32 UTC 13d ago | 3 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
C0deX Build&Base Creative ranking: what position does it hold?
Over the last seven days, C0deX Build&Base Creative ranks #14,350 in player hours, which is in the top 64% of ranked servers.
Is C0deX Build&Base Creative busy?
C0deX Build&Base Creative: 0 players now, with 40 slots available. Averaged across the last seven days: 0 players, peaking at 1.
Tags and Filters
C0deX Build&Base Creative tags: what do they indicate?
The game's server browser reads these tags from C0deX Build&Base Creative: gmrust (Game mode): Rust survival, standard; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^b (Biweekly): Wipe cycle: biweekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^c (Creative): No gathering; build whatever you like; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
C0deX Build&Base Creative in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include C0deX Build&Base Creative are: Best modded Rust servers, Best Rust build servers and Best Rust creative servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server Details
C0deX Build&Base Creative Rust version: which one?
Rust network protocol 2634 and build 166494 on Linux is what C0deX Build&Base Creative uses. Your game has to match the protocol to connect; Steam takes care of updating it.
C0deX Build&Base Creative performance: is it smooth?
Over 48 hours, it averaged 229 server fps; the lowest was 112. Buildings, deployables and the rest of the world accounted for up to 3,413 entities. Memory use peaked at 8,029 MB. Players feel lag when fps is low and entity count climbs.
C0deX Build&Base Creative uptime and reliability: what are they?
C0deX Build&Base Creative is currently online. The uptime it reports shows a restart roughly 12 days 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 23 September 2026.
What is the location of C0deX Build&Base Creative?
No region is published by C0deX Build&Base Creative. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 34.6.76.50:28015 is its address.
Settings & Map
What is the map on C0deX Build&Base Creative?
On C0deX Build&Base Creative, the map is procedural, size 6,000 with seed 847281, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What rules and configuration does C0deX Build&Base Creative have?
The name C0deX Build&Base Creative carries no gather multiplier. The default cap of 8 players per group is in force. Listed as build & creative, building in a sandbox, with no gathering. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Information
On what schedule does C0deX Build&Base Creative wipe?
The prediction for C0deX Build&Base Creative follows its tag, since too few wipes are on record to confirm its schedule. Thursday 15 October at 18:04 UTC is when the next wipe is due. Its world dates from 12 days 2 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on C0deX Build&Base Creative?
An average peak of 2 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
What is the process to join C0deX Build&Base Creative?
Use the F1 console: client.connect 34.6.76.50:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp40,ptrak,$r?,v2634,^b,^v,^c,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players The server has 40 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^c- Creative No gathering; build whatever you like.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.