[EU] SINMAS DEV SERVER
37.187.132.91:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTCFW 12d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC 13d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC 16d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[EU] SINMAS DEV SERVER ranking: what position does it hold?
Rank #15,913 over the last seven days in player hours: [EU] SINMAS DEV SERVER, inside the top 72% of ranked servers.
How many players are on [EU] SINMAS DEV SERVER?
0 players are on [EU] SINMAS DEV SERVER at the moment. The seven-day average player count stands at 0.
Tags and Filters
What is the meaning of the tags on [EU] SINMAS DEV SERVER?
Read by the game's server browser, the tags [EU] SINMAS DEV SERVER publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain [EU] SINMAS DEV SERVER?
These BestRustServers.xyz lists include [EU] SINMAS DEV SERVER: Rust servers in Europe and Best modded Rust servers. These filters on the server list display it: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is [EU] SINMAS DEV SERVER on?
The combination is Rust network protocol 2634 and build 167781 on Linux for [EU] SINMAS DEV SERVER. Your game has to match the protocol to connect; Steam takes care of updating it.
[EU] SINMAS DEV SERVER performance: is it smooth?
For the past 48 hours, server fps averaged 30, never dropping below 29. It held up to 84,473 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,610 MB. Players feel lag when fps is low and entity count climbs.
How reliable is [EU] SINMAS DEV SERVER and is it online?
The server is online: [EU] SINMAS DEV SERVER. About 10 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
[EU] SINMAS DEV SERVER location: where is it?
Its name points to Europe, though [EU] SINMAS DEV SERVER publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 37.187.132.91:28115 is its address.
Rules and Settings
Which map is used on [EU] SINMAS DEV SERVER?
On [EU] SINMAS DEV SERVER, the map is procedural, size 3,400 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What are the settings and rules for [EU] SINMAS DEV SERVER?
No gather rate appears in the name of [EU] SINMAS DEV SERVER. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Schedule
[EU] SINMAS DEV SERVER wipe schedule: what does it show?
No next wipe can be predicted for [EU] SINMAS DEV SERVER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 12 days 23 hours.
What happens on wipe day on [EU] SINMAS DEV SERVER?
Across its recent wipes, the busiest point averaged 3 players. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
[EU] SINMAS DEV SERVER joining: how is it done?
To connect, type client.connect 37.187.132.91:28115 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://sinmas.eu.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival in vanilla mode.
mp0- Max players Slots: 0.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.