[TEST] RustyBoomer Build Server
37.187.27.58:28019 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 09:34 UTC 15h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does [TEST] RustyBoomer Build Server sit in the rankings?
In the top 42% of all ranked servers, [TEST] RustyBoomer Build Server is #9,298 on player hours for the last seven days.
Is [TEST] RustyBoomer Build Server busy?
The current player count for [TEST] RustyBoomer Build Server is 0, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 20:00 UTC saw the highest activity, with an average of 2 players.
Tags & Lists
[TEST] RustyBoomer Build Server tags: what do they indicate?
Read by the game's server browser, the tags [TEST] RustyBoomer Build Server publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
[TEST] RustyBoomer Build Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [TEST] RustyBoomer Build Server are: Best modded Rust servers and Best Rust build servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Information
[TEST] RustyBoomer Build Server Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what [TEST] RustyBoomer Build Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
[TEST] RustyBoomer Build Server performance: is it smooth?
For the past 48 hours, server fps averaged 241, never dropping below 240. Buildings, deployables and the rest of the world accounted for up to 25,253 entities. At its highest, memory usage was 3,070 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is [TEST] RustyBoomer Build Server and is it online?
The server is online: [TEST] RustyBoomer Build Server. According to its reported uptime, the last restart was about 12 hours ago. The first time BestRustServers.xyz saw it was on 18 October 2026.
Where can [TEST] RustyBoomer Build Server be found?
No region is published by [TEST] RustyBoomer Build Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 37.187.27.58:28019.
Rules & Map
[TEST] RustyBoomer Build Server map: which one is it?
A procedural map of size 4,500 and seed 508605506 is what [TEST] RustyBoomer Build Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
[TEST] RustyBoomer Build Server rules and settings: what are they?
The name [TEST] RustyBoomer Build Server carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Information
When does [TEST] RustyBoomer Build Server wipe?
The record holds too few wipes for [TEST] RustyBoomer Build Server to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 15 hours.
How to Join
What is the process to join [TEST] RustyBoomer Build Server?
To connect, type client.connect 37.187.27.58:28019 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://rustyboomer.com is its website.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.