EU | Deadzone Aimtrain | Facechecks/1v1/Speargun
37.60.224.119:30415 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Over the last seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun ranks #3,932 in player hours, which is in the top 18% of ranked servers.
How many players are on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The current player count for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is 0, out of 16 slots. The average player count over the last seven days is 1, with a peak of 1. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.
Tags and Filters
What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
The game's server browser reads these tags from EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: gmrust (Game mode): Standard survival gameplay; mp16 (Max players): Slots: 16; ts8 (Group limit): The game default is 8 per team; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
These BestRustServers.xyz lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust servers in Europe, Best Rust combat training servers and Rust community servers, ranked. On the server list, the filters that bring it up are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server Overview
What Rust version is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun on?
The combination is Rust network protocol 2633 and build 163207 on Linux for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Your game has to match the protocol to connect; Steam takes care of updating it.
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun performance: is it smooth?
For the past 48 hours, server fps averaged 10, never dropping below 9. The entity count reached 2,795, covering buildings, deployables and all other world objects. Memory use peaked at 819 MB. Players feel lag when fps is low and entity count climbs.
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun uptime and reliability: what are they?
The server is online: EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. According to its reported uptime, the last restart was about 10 days 5 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can EU | Deadzone Aimtrain | Facechecks/1v1/Speargun be found?
Its name points to Europe, though EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes no region tag. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.60.224.119:30415.
Settings & Map
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun map: which one is it?
Generated by the game, the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural, size 1,000, seed 1337. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. VAC: off.
Wipe Cycle
When does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?
Too few wipes are on record for EU | Deadzone Aimtrain | Facechecks/1v1/Speargun to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 39 days 6 hours.
Join Server
How can I connect to EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?
Enter client.connect 37.60.224.119:30415 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp16- Max players Slots: 16.
ts8- Group limit The game default is 8 per team.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs163207- Build Build 163207.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.