Rust Roleplayers
40.160.19.130:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 22:03 UTC 6d ago | 3 | – | running | 2 |
| Thu 8 Oct, 03:40 UTC 6d ago | 3 | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC 7d ago | 3 | – | 0.4 days | 0 |
| Thu 1 Oct, 17:58 UTCFW 13d ago | 3 +1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC 15d ago | 1 | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC 15d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC 18d ago | 1 | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC 22d ago | 3 | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC 22d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC 31d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC 32d ago | 1 | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC 40d ago | 0 | – | 8.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does Rust Roleplayers sit in the rankings?
Rank #6,515 over the last seven days in player hours: Rust Roleplayers, inside the top 29% of ranked servers.
What is the player count on Rust Roleplayers?
The current player count for Rust Roleplayers is 0. The seven-day average player count stands at 0, and the highest point was 3. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Rust Roleplayers?
The game's server browser reads these tags from Rust Roleplayers: gmvanilla (Game mode): Vanilla survival gameplay; mp0 (Max players): Slots: 0; ts200 (Group limit): 200 is the largest team allowed; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Rust Roleplayers in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust Roleplayers: Best modded Rust servers and Rust roleplay servers. On the server list, the filters that bring it up are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is Rust Roleplayers on?
On Linux, Rust Roleplayers runs Rust network protocol 2634 and build 167231. Your game has to match the protocol to connect; Steam takes care of updating it.
Rust Roleplayers performance: is it smooth?
For the past 48 hours, server fps averaged 60, never dropping below 60. It held up to 32,001 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,736 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Rust Roleplayers?
At the moment, Rust Roleplayers is up. About 6 days 18 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can Rust Roleplayers be found?
No region is published by Rust Roleplayers. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 40.160.19.130:28015.
Settings & Map
Which map is used on Rust Roleplayers?
A procedural map of size 2,500 and seed 1337 is what Rust Roleplayers runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
Rust Roleplayers rules and settings: what are they?
A gather rate is not given in the name Rust Roleplayers. No more than 200 players to a group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugin count: Carbon. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Cycle
Rust Roleplayers wipe schedule: what does it show?
No next wipe can be predicted for Rust Roleplayers, which wipes at irregular times. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 6 days 1 hours.
On Rust Roleplayers, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
How can I connect to Rust Roleplayers?
Enter client.connect 40.160.19.130:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://www.rustroleplayers.com is its website.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167231,ts200
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp0- Max players Slots: 0.
ts200- Group limit 200 is the largest team allowed.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167231- Build Build 167231.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.