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61,951 players on 11,675 servers

Offline #15,015

Rust Zombie Development | Carbon

40.160.87.92:28015 checked 29d ago

monthly wipes moddedcarbon

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
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SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 73 on average
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666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average
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Quick answers

from the figures on this page

Player Numbers

Where does Rust Zombie Development | Carbon sit in the rankings?

In the top – of all ranked servers, Rust Zombie Development | Carbon is #15,015 on player hours for the last seven days.

Is Rust Zombie Development | Carbon busy?

At this moment, Rust Zombie Development | Carbon is offline, with the last sighting 29 days 6 hours ago.

Tags and Filters

Rust Zombie Development | Carbon tags: what do they indicate?

Read by the game's server browser, the tags Rust Zombie Development | Carbon publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs162929 (Build): Build 162929; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): This server wipes once a month on the force wipe; ^r (Roleplay): This server is for roleplay; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain Rust Zombie Development | Carbon?

These BestRustServers.xyz lists include Rust Zombie Development | Carbon: Best modded Rust servers, Rust roleplay servers and Rust servers: zombie, undead and infected. On the server list, the filters that bring it up are: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server Information

Rust Zombie Development | Carbon Rust version: which one?

The combination is Rust network protocol 2633 and build 162929 on Linux for Rust Zombie Development | Carbon. Your game has to match the protocol to connect; Steam takes care of updating it.

Rust Zombie Development | Carbon uptime and reliability: what are they?

Offline now for Rust Zombie Development | Carbon, last seen 29 days 6 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.

What is the location of Rust Zombie Development | Carbon?

There is no region published by Rust Zombie Development | Carbon. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 40.160.87.92:28015.

Settings & Map

Which map is used on Rust Zombie Development | Carbon?

Procedural map: that is what Rust Zombie Development | Carbon runs, and it is generated by the game.

Rust Zombie Development | Carbon rules and settings: what are they?

No gather rate appears in the name of Rust Zombie Development | Carbon. The default cap of 8 players per group is in force. Listed as roleplay, roleplay with towns, jobs and rules. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC protection is off.

Wipe Information

When does Rust Zombie Development | Carbon wipe?

The next wipe for Rust Zombie Development | Carbon is an estimate based on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 35 days 6 hours. Monthly wipes appear in its tags.

Connect

Rust Zombie Development | Carbon joining: how is it done?

To connect, type client.connect 40.160.87.92:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrust
Game mode Rust survival, standard.
mp50
Max players The server has 50 slots.
ts8
Group limit Default team size: 8.
v2633
Protocol Protocol 2633: join only if your game matches this version.
cs162929
Build Build 162929.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Wipe schedule

^m
Monthly This server wipes once a month on the force wipe.

Gameplay

^r
Roleplay This server is for roleplay.

Mods and access

^z
Modded Under Modded, because plugins or settings modify play.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.