Merch's test server
45.113.94.48:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 07:06 UTC 20d ago | 1 | – | running | 1 |
| Tue 22 Sep, 11:15 UTC 21d ago | 1 | – | 0.8 days | 1 |
| Sun 20 Sep, 06:57 UTC 23d ago | 1 | held half | 2.2 days | 1 |
| Sat 19 Sep, 03:18 UTC 24d ago | 1 | – | 1.2 days | 0 |
| Wed 16 Sep, 09:11 UTC 27d ago | 1 | held half | 2.8 days | 1 |
| Tue 15 Sep, 11:51 UTC 28d ago | 1 | – | 0.9 days | 1 |
| Mon 14 Sep, 12:43 UTC 29d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Merch's test server ranking: what position does it hold?
Rank #15,360 over the last seven days in player hours: Merch's test server, inside the top 70% of ranked servers. In the quad category, its position is #615.
How many players are on Merch's test server?
Merch's test server is not online at the moment; its last appearance was 19 days 15 hours ago.
Tags & Lists
Merch's test server tags: what do they indicate?
Read by the game's server browser, the tags Merch's test server publishes are: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts4 (Group limit): Team size is capped at 4; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Merch's test server?
These BestRustServers.xyz lists include Merch's test server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Server Details
Merch's test server Rust version: which one?
Rust network protocol 2633 and build 165217 on Windows is what Merch's test server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Merch's test server uptime and reliability: what are they?
Last seen 19 days 15 hours ago, Merch's test server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can Merch's test server be found?
There is no region published by Merch's test server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 45.113.94.48:28015 is its address.
Settings & Map
What is the map on Merch's test server?
On Merch's test server, the map is procedural, size 4,000 with seed 579120958, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What are the settings and rules for Merch's test server?
A gather rate is not given in the name Merch's test server. Listed group: quad, capped at 4 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Information
When does Merch's test server wipe?
The wipe times of Merch's test server are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 20 days 12 hours.
What happens on wipe day on Merch's test server?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
Join Server
Merch's test server joining: how is it done?
Enter client.connect 45.113.94.48:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts4- Group limit Team size is capped at 4.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.