Dev Testing Server - Unsecure
45.129.156.2:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 9
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 13:35 UTC 2d ago | 1 | – | running | 1 |
| Sun 4 Oct, 12:37 UTC 9d ago | 1 | held half | 7 days | 0 |
| Tue 22 Sep, 19:01 UTC 21d ago | 1 | halved by day 9 | 11.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Dev Testing Server - Unsecure?
Over the last seven days, Dev Testing Server - Unsecure ranks #6,266 in player hours, which is in the top 28% of ranked servers.
What is the player count on Dev Testing Server - Unsecure?
Dev Testing Server - Unsecure is not online at the moment; its last appearance was 20 hours ago. Averaged across the last seven days: 1 players, peaking at 1. The busiest time in the last 48 hours was 14:00 UTC, when the average player count was 1.
Tags & Lists
Dev Testing Server - Unsecure tags: what do they indicate?
Read by the game's server browser, the tags Dev Testing Server - Unsecure publishes are: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Dev Testing Server - Unsecure?
These BestRustServers.xyz lists include Dev Testing Server - Unsecure: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is Dev Testing Server - Unsecure on?
The combination is Rust network protocol 2634 and build 166652 on Windows for Dev Testing Server - Unsecure. Joining requires the same protocol; Steam updates your game for you.
How reliable is Dev Testing Server - Unsecure and is it online?
Offline now for Dev Testing Server - Unsecure, last seen 20 hours ago. Over the past 7 full days, it was online 41 of 168 hours, 24% of the time. On 20 September 2026, BestRustServers.xyz saw it for the first time.
Where can Dev Testing Server - Unsecure be found?
There is no region published by Dev Testing Server - Unsecure. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 45.129.156.2:28015 is its address.
Rules & Map
Dev Testing Server - Unsecure map: which one is it?
Procedural map: that is what Dev Testing Server - Unsecure runs, and it is generated by the game.
What rules and configuration does Dev Testing Server - Unsecure have?
A gather rate is not given in the name Dev Testing Server - Unsecure. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. It is a community server, found under Community. VAC: off.
Wipe Cycle
When does Dev Testing Server - Unsecure wipe?
With irregular wipe times on Dev Testing Server - Unsecure, no next wipe is predictable. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 2 days 18 hours.
On Dev Testing Server - Unsecure, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. By day 9 the crowd had fallen below half in the wipes that did not hold.
How to Join
How can I connect to Dev Testing Server - Unsecure?
To connect, type client.connect 45.129.156.2:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.