[RU] Rucepunch 2
45.138.174.22:28352 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 4.5 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTCFW 13d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:31 UTC 17d ago | 2 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[RU] Rucepunch 2 ranking: what position does it hold?
Over the last seven days, [RU] Rucepunch 2 ranks #15,421 in player hours, which is in the top 69% of ranked servers.
How many players are on [RU] Rucepunch 2?
The current player count for [RU] Rucepunch 2 is 0, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 1.
Server Tags
How should the tags on [RU] Rucepunch 2 be interpreted?
The game's server browser reads these tags from [RU] Rucepunch 2: gmvanilla (Game mode): Vanilla survival gameplay; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[RU] Rucepunch 2 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [RU] Rucepunch 2 are: Rust servers in Europe, Rust community servers, ranked and Vanilla-tagged Rust servers. These filters on the server list display it: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
[RU] Rucepunch 2 Rust version: which one?
Rust network protocol 2634 and build 166494 on Linux is what [RU] Rucepunch 2 uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on [RU] Rucepunch 2?
For the past 48 hours, server fps averaged 41, never dropping below 5. It held up to 118,000 entities: everything from buildings to deployables in the world. At its highest, memory usage was 6,504 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of [RU] Rucepunch 2?
[RU] Rucepunch 2 is currently online. The uptime it reports shows a restart roughly 12 days 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 27 September 2026.
Where can [RU] Rucepunch 2 be found?
No region tag is published by [RU] Rucepunch 2, but its name points to Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 45.138.174.22:28352.
Rules & Map
[RU] Rucepunch 2 map: which one is it?
Generated by the game, the map on [RU] Rucepunch 2 is procedural, size 4,500, seed 948261318. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for [RU] Rucepunch 2?
The name [RU] Rucepunch 2 carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Under Community in the server browser, it is a community server. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Information
On what schedule does [RU] Rucepunch 2 wipe?
[RU] Rucepunch 2's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 13 days.
On [RU] Rucepunch 2, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
How to Join
How can I connect to [RU] Rucepunch 2?
Enter client.connect 45.138.174.22:28352 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs166494,ts8
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp100- Max players The server has 100 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.