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35,518 players on 11,484 servers

Online #15,961

Project Pulsar

NA 45.45.237.89:28015 checked 11m ago

monthly wipes moddedcarbonpve

Players

Now0/40
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence

usual gap
18.8 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  • 22d 14hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:57 UTC 3d ago 0 – running 0
Tue 22 Sep, 00:45 UTC 22d ago 0 – 18.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average
74/125
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average
47/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average
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RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average
22/420

Quick answers

from the figures on this page

Player Numbers

What is the rank of Project Pulsar?

Project Pulsar ranks #1,545 in North America and #15,961 overall on player hours over the last seven days, in the top 71% of ranked servers.

How many players are on Project Pulsar?

The current player count for Project Pulsar is 0, out of 40 slots. The average player count over the last seven days is 0.

Server Tags

What is the meaning of the tags on Project Pulsar?

For Project Pulsar, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): Slot count is 40; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^p (PvE): No player combat—the environment is the danger; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Project Pulsar in BestRustServers.xyz lists and filters: which ones?

These BestRustServers.xyz lists include Project Pulsar: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Server Information

What Rust version is Project Pulsar on?

The combination is Rust network protocol 2634 and build 167398 on Linux for Project Pulsar. Joining requires the same protocol; Steam updates your game for you.

How smooth is the performance on Project Pulsar?

Over 48 hours, it averaged 83 server fps; the lowest was 62. Buildings, deployables and the rest of the world accounted for up to 94,185 entities. At its highest, memory usage was 3,713 MB. A climbing entity count and low fps are felt by players as lag.

What is the uptime and reliability of Project Pulsar?

At the moment, Project Pulsar is up. About 3 days 7 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.

Where can Project Pulsar be found?

Its NA tag places Project Pulsar in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 45.45.237.89:28015.

Rules and Settings

Which map is used on Project Pulsar?

On Project Pulsar, the map is procedural, size 4,000 with seed 1, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.

Project Pulsar rules and settings: what are they?

No gather rate appears in the name of Project Pulsar. No group limit is stated; the game's default of 8 players applies. Listed as pve, no combat against other players. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.

Wipe Schedule

When does Project Pulsar wipe?

Project Pulsar wipes at the monthly force wipe only. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 3 days 8 hours. The tags declare wipes once a month.

What happens on wipe day on Project Pulsar?

Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How to Join

How can I connect to Project Pulsar?

Enter client.connect 45.45.237.89:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players Slot count is 40.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167398
Build Game build number: 167398.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Wipe cycle: monthly, with the force wipe.

Gameplay

^p
PvE No player combat—the environment is the danger.

Mods and access

^z
Modded Under Modded, because plugins or settings modify play.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.