RUST DEV | PRIVATE | INSECURE
46.101.233.53:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does RUST DEV | PRIVATE | INSECURE sit in the rankings?
In the top 50% of all ranked servers, RUST DEV | PRIVATE | INSECURE is #11,174 on player hours for the last seven days.
How many players are on RUST DEV | PRIVATE | INSECURE?
RUST DEV | PRIVATE | INSECURE: 0 players now, with 10 slots available. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.
Tags and Filters
What is the meaning of the tags on RUST DEV | PRIVATE | INSECURE?
The game's server browser reads these tags from RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does RUST DEV | PRIVATE | INSECURE appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include RUST DEV | PRIVATE | INSECURE are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
What Rust version is RUST DEV | PRIVATE | INSECURE on?
Rust network protocol 2634 and build 167584 on Linux is what RUST DEV | PRIVATE | INSECURE uses. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on RUST DEV | PRIVATE | INSECURE smooth?
For the past 48 hours, server fps averaged 220, never dropping below 188. Buildings, deployables and the rest of the world accounted for up to 3,020 entities. The maximum memory used was 700 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is RUST DEV | PRIVATE | INSECURE and is it online?
The server is online: RUST DEV | PRIVATE | INSECURE. The uptime it reports shows a restart roughly 32 hours ago. The first time BestRustServers.xyz saw it was on 12 October 2026.
RUST DEV | PRIVATE | INSECURE location: where is it?
There is no region published by RUST DEV | PRIVATE | INSECURE. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.101.233.53:28015.
Rules and Settings
RUST DEV | PRIVATE | INSECURE map: which one is it?
A procedural map of size 1,000 and seed 424242 is what RUST DEV | PRIVATE | INSECURE runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
RUST DEV | PRIVATE | INSECURE rules and settings: what are they?
No gather rate appears in the name of RUST DEV | PRIVATE | INSECURE. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Community is its browser category. VAC: off.
Wipe Cycle
On what schedule does RUST DEV | PRIVATE | INSECURE wipe?
RUST DEV | PRIVATE | INSECURE's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 34 hours.
Connect
What is the process to join RUST DEV | PRIVATE | INSECURE?
Enter client.connect 46.101.233.53:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Game build number: 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.