ScrambleZAR PVE | Halloween Event Week #1
46.151.193.41:28035 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 14:44 UTC, in 1d 18h. Every Thursday at 14:44 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 30 players, last three wipes
- crowd held
- 67% else halves by day 4
Coming wipes
- 1d 18hThu 15 Oct, 14:44 UTC
- 8d 18hThu 22 Oct, 14:44 UTC
- 15d 18hThu 29 Oct, 14:44 UTC
- 22d 22hThu 5 Nov, 19:00 UTCFW
- 29d 18hThu 12 Nov, 14:44 UTC
- 36d 18hThu 19 Nov, 14:44 UTC
- 43d 18hThu 26 Nov, 14:44 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 14:44 UTC 5d ago | 29 | – | running | 3 |
| Thu 1 Oct, 17:47 UTCFW 12d ago | 34 | held half | 6.9 days | 9 |
| Thu 24 Sep, 15:24 UTC 19d ago | 28 | halved by day 4 | 7.1 days | 12 |
| Thu 17 Sep, 15:02 UTC 26d ago | 21 | held half | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does ScrambleZAR PVE | Halloween Event Week #1 sit in the rankings?
Rank #1,142 over the last seven days in player hours: ScrambleZAR PVE | Halloween Event Week #1, inside the top 5% of ranked servers.
How many players are on ScrambleZAR PVE | Halloween Event Week #1?
The current player count for ScrambleZAR PVE | Halloween Event Week #1 is 12, out of 50 slots. The seven-day average player count stands at 9, and the highest point was 30. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 21.
Server Tags
ScrambleZAR PVE | Halloween Event Week #1 tags: what do they indicate?
The game's server browser reads these tags from ScrambleZAR PVE | Halloween Event Week #1: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
ScrambleZAR PVE | Halloween Event Week #1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include ScrambleZAR PVE | Halloween Event Week #1 are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Players now: At least 10.
Server Overview
What Rust version is ScrambleZAR PVE | Halloween Event Week #1 on?
The combination is Rust network protocol 2634 and build 167398 on Windows for ScrambleZAR PVE | Halloween Event Week #1. Joining requires the same protocol; Steam updates your game for you.
Is the performance on ScrambleZAR PVE | Halloween Event Week #1 smooth?
For the past 48 hours, server fps averaged 92, never dropping below 12. The entity count reached 102,621, covering buildings, deployables and all other world objects. The maximum memory used was 4,355 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of ScrambleZAR PVE | Halloween Event Week #1?
At the moment, ScrambleZAR PVE | Halloween Event Week #1 is up. About 15 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of ScrambleZAR PVE | Halloween Event Week #1?
No region is given by ScrambleZAR PVE | Halloween Event Week #1. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.151.193.41:28035.
Settings & Map
Which map is used on ScrambleZAR PVE | Halloween Event Week #1?
Generated by the game, the map on ScrambleZAR PVE | Halloween Event Week #1 is procedural, size 3,500, seed 1337. On RustMaps, from this page, the same size and seed show the same map. The map is named Hallow Valley | Haunted - 5d ag.
What are the settings and rules for ScrambleZAR PVE | Halloween Event Week #1?
The name ScrambleZAR PVE | Halloween Event Week #1 carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC: off.
Wipe Information
When does ScrambleZAR PVE | Halloween Event Week #1 wipe?
The wipe rhythm of ScrambleZAR PVE | Halloween Event Week #1 is every Thursday at 14:44 UTC. Due next is a wipe on Thursday 15 October at 14:44 UTC. The current world has been running since 5 days 5 hours.
What happens on wipe day on ScrambleZAR PVE | Halloween Event Week #1?
The average busiest point of its recent wipes was 30 players. 5 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 67% of recent wipes. When it fell, the crowd dropped under half by day 4.
Join Server
What is the process to join ScrambleZAR PVE | Halloween Event Week #1?
Use the F1 console: client.connect 46.151.193.41:28035. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/3Cmar84d6r.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.