240_FPS [RU]
EU 46.174.48.13:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:37 UTC, in 1d 12h. Its weekly schedule tag · low confidence
- usual gap
- 6.6 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 4.5
Coming wipes
- 1d 12hThu 15 Oct, 18:37 UTC
- 8d 12hThu 22 Oct, 18:37 UTC
- 15d 12hThu 29 Oct, 18:37 UTC
- 22d 12hThu 5 Nov, 19:00 UTCFW
- 29d 12hThu 12 Nov, 18:37 UTC
- 36d 12hThu 19 Nov, 18:37 UTC
- 43d 12hThu 26 Nov, 18:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:37 UTCFW 12d ago | 2 | – | running | 1 |
| Fri 25 Sep, 07:50 UTC 18d ago | 4 | halved by day 5 | 6.4 days | 1 |
| Fri 18 Sep, 11:51 UTC 25d ago | 4 | halved by day 4 | 6.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does 240_FPS [RU] sit in the rankings?
240_FPS [RU] ranks #2,187 in Europe and #10,116 overall on player hours over the last seven days, in the top 45% of ranked servers.
How many players are on 240_FPS [RU]?
The current player count for 240_FPS [RU] is 0, out of 100 slots. The seven-day average player count stands at 0, and the highest point was 1.
Server Tags
What is the meaning of the tags on 240_FPS [RU]?
For 240_FPS [RU], the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); EU (Europe): Server browser category: Europe. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does 240_FPS [RU] appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include 240_FPS [RU]: Rust servers in Europe, Rust community servers, ranked and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server Information
240_FPS [RU] Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for 240_FPS [RU]. Steam updates your game automatically, but it needs to match the protocol to join.
240_FPS [RU] performance: is it smooth?
Its average server fps over the last 48 hours was 100, with a low of 76. The entity count reached 117,777, covering buildings, deployables and all other world objects. At its highest, memory usage was 3,692 MB. What players experience as lag is low fps combined with a rising entity count.
240_FPS [RU] uptime and reliability: what are they?
At the moment, 240_FPS [RU] is up. About 2 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 15 September 2026.
What is the location of 240_FPS [RU]?
With its EU tag, 240_FPS [RU] lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 46.174.48.13:28015 is its address.
Settings & Map
What is the map on 240_FPS [RU]?
Generated by the game, the map on 240_FPS [RU] is procedural, size 4,500, seed 782583436. On RustMaps, from this page, the same size and seed show the same map.
240_FPS [RU] rules and settings: what are they?
The name 240_FPS [RU] carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Under Community in the server browser, it is a community server. Oxide plugins are used. In its own words, it is vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Cycle
On what schedule does 240_FPS [RU] wipe?
The prediction for 240_FPS [RU] follows its tag, since too few wipes are on record to confirm its schedule. Due next is a wipe on Thursday 15 October at 18:37 UTC. Its world dates from 12 days 11 hours. Its tags list a wipe schedule of one week.
On 240_FPS [RU], what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 4.5.
Connect
240_FPS [RU] joining: how is it done?
To connect, type client.connect 46.174.48.13:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167398,ts8,^o
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players The server has 100 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Game build number: 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.