Rust-80e PvE
46.174.49.13:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 19:06 UTC, in 7d 14h. Its biweekly schedule tag · low confidence
- usual gap
- 1.3 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 7d 14hWed 21 Oct, 19:06 UTC
- 21d 14hWed 4 Nov, 19:06 UTC
- 22d 14hThu 5 Nov, 19:00 UTCFW
- 35d 14hWed 18 Nov, 19:06 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 19:06 UTC 6d ago | 1 | – | running | 0 |
| Sun 4 Oct, 06:39 UTC 9d ago | 2 | halved by day 2 | 3.5 days | 0 |
| Sat 3 Oct, 09:46 UTC 10d ago | 3 | – | 0.9 days | 1 |
| Fri 2 Oct, 01:48 UTC 12d ago | 3 | – | 1.3 days | 0 |
| Thu 1 Oct, 07:41 UTC 12d ago | 3 | – | 0.8 days | 0 |
| Fri 18 Sep, 18:00 UTC 25d ago | 5 | halved by day 2 | 12.6 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust-80e PvE ranking: what position does it hold?
In the top 33% of all ranked servers, Rust-80e PvE is #7,417 on player hours for the last seven days.
What is the player count on Rust-80e PvE?
0 of 100 slots are filled on Rust-80e PvE at the moment. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on Rust-80e PvE be interpreted?
For Rust-80e PvE, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slot count is 100; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Wipe cycle: biweekly; ^p (PvE): No player combat—the environment is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Rust-80e PvE?
These BestRustServers.xyz lists include Rust-80e PvE: Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Server Details
What Rust version is Rust-80e PvE on?
Rust network protocol 2634 and build 166494 on Linux is what Rust-80e PvE uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Rust-80e PvE?
Its average server fps over the last 48 hours was 58, with a low of 16. The entity count reached 154,104, covering buildings, deployables and all other world objects. Memory use peaked at 3,981 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Rust-80e PvE and is it online?
At the moment, Rust-80e PvE is up. The uptime it reports shows a restart roughly 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Rust-80e PvE location: where is it?
No region is given by Rust-80e PvE. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 46.174.49.13:28015 is its address.
Settings & Map
Which map is used on Rust-80e PvE?
A procedural map of size 5,000 and seed 671800176 is what Rust-80e PvE runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does Rust-80e PvE have?
No gather rate appears in the name of Rust-80e PvE. The default cap of 8 players per group is in force. It runs pve, no combat against other players. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. VAC protection is on.
Wipe Information
On what schedule does Rust-80e PvE wipe?
The prediction for Rust-80e PvE follows its tag, since too few wipes are on record to confirm its schedule. On Wednesday 21 October at 19:06 UTC the next wipe is due. The world in play was made 6 days 9 hours. A two-week wipe schedule is given in its tags.
What happens on wipe day on Rust-80e PvE?
Across its recent wipes, the busiest point averaged 2 players. 46 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half in the wipes that did not hold.
How to Join
Rust-80e PvE joining: how is it done?
To connect, type client.connect 46.174.49.13:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://rust-80.ru/.
Server tags
Published as mp100,ptrak,$r?,v2634,^b,^p,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp100- Max players Slot count is 100.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Wipe cycle: biweekly.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.