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37,207 players on 11,460 servers

Offline #15,960

Develop\Test

46.174.49.209:28015 checked 1d ago

quad moddedoxide

Players

Now0/100
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123408:0009:0010:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

02040608008:0009:0010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 days
between real wipes
on rhythm
14%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:17 UTC 8d ago 1 – running 0
Sat 3 Oct, 16:29 UTC 10d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC 11d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTCFW 12d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC 13d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC 19d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC 26d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC 27d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average
8/100
2/200
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average
0/100
4/80
1/100
1/100

Quick answers

from the figures on this page

Player Count

Where does Develop\Test sit in the rankings?

In the top 71% of all ranked servers, Develop\Test is #15,960 on player hours for the last seven days. In the quad category, its position is #634.

How many players are on Develop\Test?

At this moment, Develop\Test is offline, with the last sighting 42 hours ago. The average player count over the last seven days is 0.

Tags & Lists

Develop\Test tags: what do they indicate?

Read by the game's server browser, the tags Develop\Test publishes are: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Slots: 100; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167058 (Build): Game build number: 167058; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain Develop\Test?

These BestRustServers.xyz lists include Develop\Test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Server Details

What Rust version is Develop\Test on?

The combination is Rust network protocol 2634 and build 167058 on Linux for Develop\Test. Your game has to match the protocol to connect; Steam takes care of updating it.

Is the performance on Develop\Test smooth?

Its average server fps over the last 48 hours was 60, with a low of 60. It held up to 66,241 entities: everything from buildings to deployables in the world. At its highest, memory usage was 3,742 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of Develop\Test?

Offline now for Develop\Test, last seen 42 hours ago. About 4 days 5 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 134 of 168 hours, 80% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.

Develop\Test location: where is it?

No region is given by Develop\Test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 46.174.49.209:28015 is its address.

Rules & Map

What is the map on Develop\Test?

Generated by the game, the map on Develop\Test is procedural, size 3,500, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map.

Develop\Test rules and settings: what are they?

The name Develop\Test carries no gather multiplier. Listed group: quad, capped at 4 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. The server has VAC on.

Wipe Schedule

Develop\Test wipe schedule: what does it show?

No next wipe can be predicted for Develop\Test, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 8 days 17 hours.

On Develop\Test, what occurs on wipe day?

The average busiest point of its recent wipes was 1 players. 25 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.

Join Server

What is the process to join Develop\Test?

To connect, type client.connect 46.174.49.209:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Slots: 100.
ts4
Group limit Team size is capped at 4.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167058
Build Game build number: 167058.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.