PROJECT FRONTIER | DEV
46.36.152.239:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:35 UTC 21m ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of PROJECT FRONTIER | DEV?
Over the last seven days, PROJECT FRONTIER | DEV ranks #14,548 in player hours, which is in the top 66% of ranked servers.
How many players are on PROJECT FRONTIER | DEV?
The current player count for PROJECT FRONTIER | DEV is 0, out of 5 slots. Averaged across the last seven days: 0 players, peaking at 1. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 1 players.
Server Tags
How should the tags on PROJECT FRONTIER | DEV be interpreted?
For PROJECT FRONTIER | DEV, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
PROJECT FRONTIER | DEV in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include PROJECT FRONTIER | DEV are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
PROJECT FRONTIER | DEV Rust version: which one?
Rust network protocol 2634 and build 167781 on Windows is what PROJECT FRONTIER | DEV uses. Steam updates your game automatically, but it needs to match the protocol to join.
PROJECT FRONTIER | DEV uptime and reliability: what are they?
The server is online: PROJECT FRONTIER | DEV. It was first seen by BestRustServers.xyz on 14 October 2026.
PROJECT FRONTIER | DEV location: where is it?
No region is published by PROJECT FRONTIER | DEV. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.36.152.239:28015.
Rules & Map
What is the map on PROJECT FRONTIER | DEV?
A procedural map is what PROJECT FRONTIER | DEV runs, generated by the game.
PROJECT FRONTIER | DEV rules and settings: what are they?
No gather rate appears in the name of PROJECT FRONTIER | DEV. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.
Wipe Information
When does PROJECT FRONTIER | DEV wipe?
PROJECT FRONTIER | DEV's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 21 minutes.
Join Server
How can I connect to PROJECT FRONTIER | DEV?
Use the F1 console: client.connect 46.36.152.239:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp5- Max players The server has 5 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.