Testserver
46.4.228.21:42268 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 days between real wipes
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:46 UTC 4d ago | 2 | – | running | 1 |
| Thu 15 Oct, 10:50 UTC 4d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Testserver ranking: what position does it hold?
Over the last seven days, Testserver ranks #4,751 in player hours, which is in the top 22% of ranked servers.
What is the player count on Testserver?
Testserver: 0 players now, with 40 slots available. The seven-day average player count stands at 0, and the highest point was 2. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 2 players.
Server Tags
Testserver tags: what do they indicate?
The game's server browser reads these tags from Testserver: gmrust (Game mode): Rust survival, standard; mp40 (Max players): Slot count is 40; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Testserver?
The BestRustServers.xyz lists that include Testserver are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Overview
Testserver Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Testserver. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Testserver smooth?
For the past 48 hours, server fps averaged 93, never dropping below 61. Buildings, deployables and the rest of the world accounted for up to 108,512 entities. At its highest, memory usage was 3,029 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Testserver?
Testserver is currently online. The uptime it reports shows a restart roughly 2 hours ago. Over the past 4 full days, it was online 96 of 96 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 15 October 2026.
Testserver location: where is it?
No region is given by Testserver. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 46.4.228.21:42268 is its address.
Rules & Map
What is the map on Testserver?
A procedural map of size 4,000 and seed 894933670 is what Testserver runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Map: Custom Map.
What rules and configuration does Testserver have?
The name Testserver carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Schedule
When does Testserver wipe?
Too few wipes are on record for Testserver to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 4 days 8 hours.
On Testserver, what occurs on wipe day?
The average busiest point of its recent wipes was 2 players. 21 hours after the latest wipe, the crowd hit its peak.
Join Server
What is the process to join Testserver?
To connect, type client.connect 46.4.228.21:42268 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://byteblitz.de/start is its website.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players Slot count is 40.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.