Direct Protocol | Loopback Development
47.194.150.81:28035 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC 2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Direct Protocol | Loopback Development ranking: what position does it hold?
In the top 58% of all ranked servers, Direct Protocol | Loopback Development is #12,946 on player hours for the last seven days.
What is the player count on Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development is not online at the moment; its last appearance was 41 hours ago. The average player count over the last seven days is 0, with a peak of 1.
Server Tags
How should the tags on Direct Protocol | Loopback Development be interpreted?
Read by the game's server browser, the tags Direct Protocol | Loopback Development publishes are: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): Slot count is 4; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Direct Protocol | Loopback Development?
These BestRustServers.xyz lists include Direct Protocol | Loopback Development: Rust community servers, ranked. On the server list, the filters that bring it up are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is Direct Protocol | Loopback Development on?
The combination is Rust network protocol 2634 and build 166652 on Windows for Direct Protocol | Loopback Development. Joining requires the same protocol; Steam updates your game for you.
How reliable is Direct Protocol | Loopback Development and is it online?
Last seen 41 hours ago, Direct Protocol | Loopback Development is currently offline. 0 of 24 hours online over the last 1 full day, giving an uptime of 0%. It was first seen by BestRustServers.xyz on 12 October 2026.
Where can Direct Protocol | Loopback Development be found?
There is no region published by Direct Protocol | Loopback Development. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 47.194.150.81:28035.
Settings & Map
Which map is used on Direct Protocol | Loopback Development?
Generated by the game, the map on Direct Protocol | Loopback Development is procedural.
Direct Protocol | Loopback Development rules and settings: what are they?
No gather rate appears in the name of Direct Protocol | Loopback Development. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Community is its browser category. VAC: off.
Wipe Cycle
On what schedule does Direct Protocol | Loopback Development wipe?
Direct Protocol | Loopback Development's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 2 days 3 hours.
What happens on wipe day on Direct Protocol | Loopback Development?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
Join Server
How can I connect to Direct Protocol | Loopback Development?
Enter client.connect 47.194.150.81:28035 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp4- Max players Slot count is 4.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.