[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
47.25.226.71:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | sit in the rankings?
Rank #16,170 over the last seven days in player hours: [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, inside the top 71% of ranked servers.
What is the player count on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
At this moment, [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline, with the last sighting 18 days 19 hours ago.
Tags & Lists
How should the tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | be interpreted?
For [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): This server wipes once a month on the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Best modded Rust servers, Best Rust PvE servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server Details
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | Rust version: which one?
The combination is Rust network protocol 2633 and build 165217 on Windows for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Your game has to match the protocol to connect; Steam takes care of updating it.
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | uptime and reliability: what are they?
Offline now for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, last seen 18 days 19 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | be found?
No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 47.25.226.71:28015 is its address.
Rules and Settings
What is the map on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
A procedural map of size 4,250 and seed 907808716 is what [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | rules and settings: what are they?
No gather rate appears in the name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. The default cap of 8 players per group is in force. It runs pve, other players cannot be fought. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. In its own words, it is vanilla: no changed rates, kits or rules—the game as shipped. VAC protection is on.
Wipe Schedule
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | wipe schedule: what does it show?
From the force wipe, an estimate is made of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |'s next wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 40 days 4 hours. The tags declare wipes once a month.
Connect
What is the process to join [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
To connect, type client.connect 47.25.226.71:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://callmegumbi.github.io/dead-signal-website/index.html is its website.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.