10x PVE | Build & Chill | Deep Sea building
EU 49.12.149.39:28000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 12h. The force wipe · high confidence
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 12hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTCFW 12d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
10x PVE | Build & Chill | Deep Sea building ranking: what position does it hold?
Player hours over the last seven days place 10x PVE | Build & Chill | Deep Sea building at #802 in Europe, and at #2,120 in the top 9% of ranked servers.
What is the player count on 10x PVE | Build & Chill | Deep Sea building?
The current player count for 10x PVE | Build & Chill | Deep Sea building is 2, out of 50 slots. The average player count over the last seven days is 2, with a peak of 8. The busiest time in the last 48 hours was 21:00 UTC, when the average player count was 7.
Server Tags
What is the meaning of the tags on 10x PVE | Build & Chill | Deep Sea building?
For 10x PVE | Build & Chill | Deep Sea building, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp50 (Max players): Slots: 50; ts10 (Group limit): 10 is the largest team allowed; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^p (PvE): Other players are not a threat here; the world is; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does 10x PVE | Build & Chill | Deep Sea building appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, Rust servers in Europe, Best modded Rust servers, Best Rust build servers and Best Rust PvE servers. These filters on the server list display it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Server Details
10x PVE | Build & Chill | Deep Sea building Rust version: which one?
Rust network protocol 2634 and build 167781 on Linux is what 10x PVE | Build & Chill | Deep Sea building uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on 10x PVE | Build & Chill | Deep Sea building?
Its average server fps over the last 48 hours was 49, with a low of 30. Buildings, deployables and the rest of the world accounted for up to 181,415 entities. Memory use peaked at 4,938 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of 10x PVE | Build & Chill | Deep Sea building?
At the moment, 10x PVE | Build & Chill | Deep Sea building is up. The uptime it reports shows a restart roughly 22 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
10x PVE | Build & Chill | Deep Sea building location: where is it?
Its EU tag places 10x PVE | Build & Chill | Deep Sea building in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 49.12.149.39:28000.
Rules and Settings
What is the map on 10x PVE | Build & Chill | Deep Sea building?
On 10x PVE | Build & Chill | Deep Sea building, the map is procedural, size 5,000 with seed 484310, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for 10x PVE | Build & Chill | Deep Sea building?
By its name, the gather rate is 10x on 10x PVE | Build & Chill | Deep Sea building. Up to 10 players per group. Listed as pve, no combat against other players. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Information
10x PVE | Build & Chill | Deep Sea building wipe schedule: what does it show?
10x PVE | Build & Chill | Deep Sea building wipes at the monthly force wipe only. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 12 days 12 hours. The tags declare wipes once a month.
On 10x PVE | Build & Chill | Deep Sea building, what occurs on wipe day?
The average busiest point of its recent wipes was 4 players. 23 hours into the latest wipe, the crowd reached its peak.
Connect
How can I connect to 10x PVE | Build & Chill | Deep Sea building?
Use the F1 console: client.connect 49.12.149.39:28000. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,EU,^p,gmrust,cs167781,ts10,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players Slots: 50.
ts10- Group limit 10 is the largest team allowed.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.