Survival Stories [DEV]
5.175.166.47:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC 8d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC 11d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Survival Stories [DEV] sit in the rankings?
Over the last seven days, Survival Stories [DEV] ranks #7,883 in player hours, which is in the top 36% of ranked servers.
What is the player count on Survival Stories [DEV]?
0 of 10 slots are filled on Survival Stories [DEV] at the moment. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
What is the meaning of the tags on Survival Stories [DEV]?
Read by the game's server browser, the tags Survival Stories [DEV] publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Survival Stories [DEV] appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Survival Stories [DEV] are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Survival Stories [DEV] on?
On Linux, Survival Stories [DEV] runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Survival Stories [DEV] smooth?
Over 48 hours, it averaged 111 server fps; the lowest was 87. The entity count reached 113,815, covering buildings, deployables and all other world objects. The maximum memory used was 3,117 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of Survival Stories [DEV]?
At the moment, Survival Stories [DEV] is up. According to its reported uptime, the last restart was about 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 3 October 2026.
Survival Stories [DEV] location: where is it?
There is no region published by Survival Stories [DEV]. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 5.175.166.47:28015 is its address.
Settings & Map
Survival Stories [DEV] map: which one is it?
On Survival Stories [DEV], the map is procedural, size 4,000 with seed 1337, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
What are the settings and rules for Survival Stories [DEV]?
No gather rate appears in the name of Survival Stories [DEV]. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. VAC protection is on.
Wipe Cycle
On what schedule does Survival Stories [DEV] wipe?
Survival Stories [DEV]'s wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 8 days 8 hours.
What happens on wipe day on Survival Stories [DEV]?
Across its recent wipes, the busiest point averaged 2 players. 20 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Join Server
What is the process to join Survival Stories [DEV]?
Use the F1 console: client.connect 5.175.166.47:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.