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85,046 players on 11,698 servers

Online #8,753

TESTTTTT

5.182.207.231:11000 checked 9m ago

biweekly wipes moddedoxidepvehardcore

Players

Now0/?
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Saturday 24 October, 19:22 UTC, in 10d 2h. Its biweekly schedule tag · low confidence

usual gap
2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

Coming wipes

  • 10d 2hSat 24 Oct, 19:22 UTC
  • 22d 1hThu 5 Nov, 19:00 UTCFW
  • 24d 2hSat 7 Nov, 19:22 UTC
  • 38d 2hSat 21 Nov, 19:22 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 19:22 UTC 3d ago 1 – running 1
Thu 1 Oct, 18:23 UTCFW 12d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC 14d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC 15d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]groups of 50+ · biweekly · 2 on average
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Quick answers

from the figures on this page

Player Count

What is the rank of TESTTTTT?

Over the last seven days, TESTTTTT ranks #8,753 in player hours, which is in the top 39% of ranked servers.

How many players are on TESTTTTT?

At this moment, TESTTTTT shows 0 players. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 20:00 UTC saw the highest activity, with an average of 1 players.

Tags & Lists

What is the meaning of the tags on TESTTTTT?

For TESTTTTT, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^h (Hardcore): The hardcore ruleset from Facepunch: more difficulty, fewer aids; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.

Which lists and filters on BestRustServers.xyz contain TESTTTTT?

These BestRustServers.xyz lists include TESTTTTT: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Server Overview

TESTTTTT Rust version: which one?

Rust network protocol 2634 and build 167398 on Windows is what TESTTTTT uses. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on TESTTTTT?

For the past 48 hours, server fps averaged 312, never dropping below 251. The entity count reached 419,056, covering buildings, deployables and all other world objects. At its highest, memory usage was 7,643 MB. Players feel lag when fps is low and entity count climbs.

How reliable is TESTTTTT and is it online?

TESTTTTT is currently online. According to its reported uptime, the last restart was about 3 days 19 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.

What is the location of TESTTTTT?

No region is published by TESTTTTT. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 5.182.207.231:11000 is its address.

Rules and Settings

What is the map on TESTTTTT?

A procedural map of size 4,500 and seed 2234235 is what TESTTTTT runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.

What are the settings and rules for TESTTTTT?

The name TESTTTTT carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. It runs hardcore, Facepunch's most difficult mode. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.

Wipe Information

On what schedule does TESTTTTT wipe?

The prediction for TESTTTTT follows its tag, since too few wipes are on record to confirm its schedule. Saturday 24 October at 19:22 UTC is when the next wipe is due. The world in play was made 12 days 23 hours. Its tags declare wipes every two weeks.

What happens on wipe day on TESTTTTT?

Across its recent wipes, the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 50% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.

How to Join

TESTTTTT joining: how is it done?

Use the F1 console: client.connect 5.182.207.231:11000. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://rust-z.gamestores.app/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^h,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players The server has 0 slots.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167398
Build Game build number: 167398.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^h
Hardcore The hardcore ruleset from Facepunch: more difficulty, fewer aids.

Gameplay

^p
PvE PvE: the world provides the danger, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.