ZombieModsX5-10
5.252.103.130:35000 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1.5
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:40 UTC 11d ago | 1 | – | running | 0 |
| Mon 21 Sep, 12:29 UTC 22d ago | 1 | halved by day 2 | 11.3 days | 1 |
| Sun 20 Sep, 19:52 UTC 23d ago | 3 | – | 0.7 days | 0 |
| Sat 19 Sep, 20:35 UTC 24d ago | 3 | – | 1 days | 1 |
| Thu 17 Sep, 17:18 UTC 26d ago | 3 | halved by day 1 | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does ZombieModsX5-10 sit in the rankings?
Rank #9,052 over the last seven days in player hours: ZombieModsX5-10, inside the top 41% of ranked servers.
How many players are on ZombieModsX5-10?
The current player count for ZombieModsX5-10 is 0, out of 10 slots. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 12:00 UTC saw the highest activity, with an average of 1 players.
Tags & Lists
How should the tags on ZombieModsX5-10 be interpreted?
The game's server browser reads these tags from ZombieModsX5-10: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slots: 10; ts10 (Group limit): Teams can have at most 10 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does ZombieModsX5-10 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include ZombieModsX5-10: Best modded Rust servers and Rust servers: zombie, undead and infected. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is ZombieModsX5-10 on?
The combination is Rust network protocol 2634 and build 167781 on Windows for ZombieModsX5-10. Joining requires the same protocol; Steam updates your game for you.
ZombieModsX5-10 performance: is it smooth?
Over 48 hours, it averaged 107 server fps; the lowest was 82. The entity count reached 165,701, covering buildings, deployables and all other world objects. The maximum memory used was 4,398 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is ZombieModsX5-10 and is it online?
ZombieModsX5-10 is currently online. According to its reported uptime, the last restart was about 18 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 17 September 2026.
Where can ZombieModsX5-10 be found?
No region is given by ZombieModsX5-10. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 5.252.103.130:35000.
Settings & Map
ZombieModsX5-10 map: which one is it?
On ZombieModsX5-10, the map is procedural, size 4,500 with seed 2050231722, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
ZombieModsX5-10 rules and settings: what are they?
No gather rate appears in the name of ZombieModsX5-10. No more than 10 players to a group. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. The server has VAC on.
Wipe Information
ZombieModsX5-10 wipe schedule: what does it show?
ZombieModsX5-10 wipes at the monthly force wipe only. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 11 days 9 hours. Its tags give a wipe schedule of one month.
On ZombieModsX5-10, what occurs on wipe day?
An average peak of 2 players was drawn by its recent wipes. 46 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.5.
Join Server
ZombieModsX5-10 joining: how is it done?
To connect, type client.connect 5.252.103.130:35000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. https://xlgames.pro is its website.
Server tags
Published as mp10,ptrak,$r?,v2634,^m,gmrust,cs167781,ts10,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slots: 10.
ts10- Group limit Teams can have at most 10 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.