RustRig - dev
EU 5.9.28.5:28020 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 22h. The force wipe · high confidence
- wipe-day peak
- 6 players, last three wipes
Coming wipes
- 22d 22hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 11:55 UTC 29d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
RustRig - dev ranking: what position does it hold?
In Europe, RustRig - dev is #2,523; across all ranked servers, #15,983 on player hours over the last seven days, in the top 71%.
Is RustRig - dev busy?
0 of 50 slots are filled on RustRig - dev at the moment. Averaged across the last seven days: 0 players.
Tags & Lists
How should the tags on RustRig - dev be interpreted?
For RustRig - dev, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs165217 (Build): Game build number: 165217; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain RustRig - dev?
The BestRustServers.xyz lists that include RustRig - dev are: Rust servers in Europe and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server Information
What Rust version is RustRig - dev on?
Rust network protocol 2633 and build 165217 on Linux is what RustRig - dev uses. Steam updates your game automatically, but it needs to match the protocol to join.
RustRig - dev performance: is it smooth?
Its average server fps over the last 48 hours was 52, with a low of 24. Buildings, deployables and the rest of the world accounted for up to 118,620 entities. The maximum memory used was 8,884 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of RustRig - dev?
The server is online: RustRig - dev. The uptime it reports shows a restart roughly 17 days 7 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 14 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of RustRig - dev?
With its EU tag, RustRig - dev lists itself in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 5.9.28.5:28020.
Settings & Map
RustRig - dev map: which one is it?
A procedural map of size 4,500 and seed 1 is what RustRig - dev runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
RustRig - dev rules and settings: what are they?
No gather rate appears in the name of RustRig - dev. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
RustRig - dev wipe schedule: what does it show?
Once a month RustRig - dev wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 29 days 8 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on RustRig - dev?
Across its recent wipes, the busiest point averaged 6 players. 11 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join RustRig - dev?
To connect, type client.connect 5.9.28.5:28020 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,EU,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slots: 50.
ts8- Group limit Default team size: 8.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs165217- Build Game build number: 165217.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EU- Europe The server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.