TEAM PROJECT
EU 50.7.156.162:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 18 October, 16:50 UTC, in 3d 16h. Its weekly schedule tag · low confidence
- usual gap
- 2 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 3d 16hSun 18 Oct, 16:50 UTC
- 10d 16hSun 25 Oct, 16:50 UTC
- 17d 16hSun 1 Nov, 16:50 UTC
- 21d 19hThu 5 Nov, 19:00 UTCFW
- 24d 16hSun 8 Nov, 16:50 UTC
- 31d 16hSun 15 Nov, 16:50 UTC
- 38d 16hSun 22 Nov, 16:50 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 16:50 UTC 10d ago | – | – | running | 0 |
| Fri 2 Oct, 15:59 UTC 12d ago | 0 | – | 2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does TEAM PROJECT sit in the rankings?
Player hours over the last seven days place TEAM PROJECT at #2,502 in Europe, and at #15,922 in the top 72% of ranked servers.
How many players are on TEAM PROJECT?
TEAM PROJECT is not online at the moment; its last appearance was 30 hours ago. Averaged across the last seven days: 0 players.
Server Tags
What is the meaning of the tags on TEAM PROJECT?
Read by the game's server browser, the tags TEAM PROJECT publishes are: gmvanilla (Game mode): Vanilla survival gameplay; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^i (Battlefield): High-rate PvP with kits, played fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; EU (Europe): In the server browser it appears under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does TEAM PROJECT appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include TEAM PROJECT are: Rust servers in Europe, Best modded Rust servers and Best Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Server Details
What Rust version is TEAM PROJECT on?
The combination is Rust network protocol 2634 and build 167781 on Linux for TEAM PROJECT. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is TEAM PROJECT and is it online?
Offline now for TEAM PROJECT, last seen 30 hours ago. Over the past 7 full days, it was online 1 of 168 hours, 1% of the time. It was first seen by BestRustServers.xyz on 25 September 2026.
What is the location of TEAM PROJECT?
Its EU tag places TEAM PROJECT in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 50.7.156.162:28015 is its address.
Rules & Map
TEAM PROJECT rules and settings: what are they?
The name TEAM PROJECT carries no gather multiplier. The default cap of 8 players per group is in force. It runs battlefield, kits and high rates, for fast PvP. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. The server has VAC on.
Wipe Schedule
On what schedule does TEAM PROJECT wipe?
Its tag supplies the prediction for TEAM PROJECT, because too few wipes are on record to confirm the schedule. Sunday 18 October at 16:50 UTC is when the next wipe is due. The world in play was made 10 days 7 hours. The tags state a weekly wipe cycle.
On TEAM PROJECT, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players.
Join Server
TEAM PROJECT joining: how is it done?
Use the F1 console: client.connect 50.7.156.162:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp150- Max players Slots: 150.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^i- Battlefield High-rate PvP with kits, played fast.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.