Hazard's Island | Biweekly
NA 50.99.7.47:28025 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 25 October, 00:45 UTC, in 11d 5h. Its biweekly schedule tag · low confidence
- usual gap
- 9.3 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 11d 5hSun 25 Oct, 00:45 UTC
- 22d 23hThu 5 Nov, 19:00 UTCFW
- 25d 5hSun 8 Nov, 00:45 UTC
- 39d 5hSun 22 Nov, 00:45 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:45 UTC 2d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:00 UTCFW 12d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Hazard's Island | Biweekly ranking: what position does it hold?
In North America, Hazard's Island | Biweekly is #1,554; across all ranked servers, #15,986 on player hours over the last seven days, in the top 71%.
What is the player count on Hazard's Island | Biweekly?
Hazard's Island | Biweekly: 0 players now, with 50 slots available. The average player count over the last seven days is 0.
Tags and Filters
Hazard's Island | Biweekly tags: what do they indicate?
Read by the game's server browser, the tags Hazard's Island | Biweekly publishes are: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^q (Premium): Access limited to those with Rust's premium status; ^o (Oxide): Uses Oxide (uMod) for plugins; NA (North America): In the server browser it appears under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Hazard's Island | Biweekly appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Hazard's Island | Biweekly: Rust community servers, ranked, North American Rust servers and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Server Information
What Rust version is Hazard's Island | Biweekly on?
On Linux, Hazard's Island | Biweekly runs Rust network protocol 2634 and build 167584. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on Hazard's Island | Biweekly smooth?
Its average server fps over the last 48 hours was 100, with a low of 100. It held up to 78,357 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,325 MB. Players feel lag when fps is low and entity count climbs.
Hazard's Island | Biweekly uptime and reliability: what are they?
At the moment, Hazard's Island | Biweekly is up. The uptime it reports shows a restart roughly 8 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first time BestRustServers.xyz saw it was on 30 September 2026.
Hazard's Island | Biweekly location: where is it?
In North America, Hazard's Island | Biweekly lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 50.99.7.47:28025.
Rules & Map
Which map is used on Hazard's Island | Biweekly?
Generated by the game, the map on Hazard's Island | Biweekly is procedural, size 3,750, seed 1190116988. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for Hazard's Island | Biweekly?
The name Hazard's Island | Biweekly carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. It is a community server, found under Community. Plugins in use: Oxide. In its own words, it is vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. Access limited to those with Rust's premium status. VAC: on.
Wipe Cycle
When does Hazard's Island | Biweekly wipe?
Its tag supplies the prediction for Hazard's Island | Biweekly, because too few wipes are on record to confirm the schedule. Sunday 25 October at 00:45 UTC is when the next wipe is due. The world in play was made 2 days 18 hours. Its tags declare wipes every two weeks.
On Hazard's Island | Biweekly, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
How can I connect to Hazard's Island | Biweekly?
To connect, type client.connect 50.99.7.47:28025 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. Access limited to those with Rust's premium status. You can find its website at https://canadiangameforces.com.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,^v,NA,gmrust,cs167584,^q,ts8,^o
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players Slots: 50.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^b- Biweekly Two-week wipe cycle.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^q- Premium Access limited to those with Rust's premium status.
^o- Oxide Uses Oxide (uMod) for plugins.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.