A Shockbyte x Discord Production Rust Server
51.38.155.197:27890 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:26 UTC 1d ago | – | – | running | 0 |
| Sun 11 Oct, 19:15 UTC 3d ago | 2 | halved by day 1 | 2 days | 0 |
| Thu 8 Oct, 22:49 UTC 6d ago | 3 | halved by day 1 | 2.9 days | 0 |
| Thu 1 Oct, 15:33 UTC 13d ago | 5 | halved by day 1 | 7.3 days | 0 |
| Wed 30 Sep, 15:14 UTC 14d ago | 5 | – | 1 days | 0 |
| Sun 27 Sep, 18:53 UTC 17d ago | 3 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 20:00 UTC 20d ago | 4 | halved by day 1 | 3 days | 0 |
| Wed 23 Sep, 04:52 UTC 21d ago | 2 | – | 1.6 days | 0 |
| Sun 20 Sep, 16:38 UTC 24d ago | 1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of A Shockbyte x Discord Production Rust Server?
Rank #7,483 over the last seven days in player hours: A Shockbyte x Discord Production Rust Server, inside the top 34% of ranked servers.
How many players are on A Shockbyte x Discord Production Rust Server?
0 of 125 slots are filled on A Shockbyte x Discord Production Rust Server at the moment. Averaged across the last seven days: 0 players, peaking at 3. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 2 players.
Server Tags
A Shockbyte x Discord Production Rust Server tags: what do they indicate?
The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Rust survival, standard; mp125 (Max players): Slots: 125; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does A Shockbyte x Discord Production Rust Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include A Shockbyte x Discord Production Rust Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
What Rust version is A Shockbyte x Discord Production Rust Server on?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte x Discord Production Rust Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on A Shockbyte x Discord Production Rust Server?
Its average server fps over the last 48 hours was 139, with a low of 114. The entity count reached 126,876, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,429 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is A Shockbyte x Discord Production Rust Server and is it online?
At the moment, A Shockbyte x Discord Production Rust Server is up. About 28 hours ago is when it last restarted, based on its uptime. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first time BestRustServers.xyz saw it was on 17 September 2026.
What is the location of A Shockbyte x Discord Production Rust Server?
No region is published by A Shockbyte x Discord Production Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.38.155.197:27890.
Rules & Map
A Shockbyte x Discord Production Rust Server map: which one is it?
A procedural map of size 4,500 and seed 50000 is what A Shockbyte x Discord Production Rust Server runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named Custom Map.
A Shockbyte x Discord Production Rust Server rules and settings: what are they?
No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC protection is on.
Wipe Cycle
A Shockbyte x Discord Production Rust Server wipe schedule: what does it show?
No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 30 hours.
On A Shockbyte x Discord Production Rust Server, what occurs on wipe day?
Across its recent wipes, the busiest point averaged 3 players. 1 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 1.
Join Server
A Shockbyte x Discord Production Rust Server joining: how is it done?
Use the F1 console: client.connect 51.38.155.197:27890. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp125- Max players Slots: 125.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.