A Shockbyte Rust Server
51.81.179.5:27370 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 21:25 UTC 1d ago | – | – | running | 0 |
| Tue 29 Sep, 02:45 UTC 16d ago | 2 | halved by day 1 | 14.8 days | 0 |
| Fri 25 Sep, 22:48 UTC 19d ago | 1 | – | 3.2 days | 1 |
| Fri 25 Sep, 01:00 UTC 20d ago | 3 | – | 0.9 days | 1 |
| Thu 24 Sep, 02:20 UTC 21d ago | 3 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
A Shockbyte Rust Server ranking: what position does it hold?
Rank #15,867 over the last seven days in player hours: A Shockbyte Rust Server, inside the top 72% of ranked servers.
Is A Shockbyte Rust Server busy?
The current player count for A Shockbyte Rust Server is 0, out of 12 slots. Averaged across the last seven days: 0 players.
Tags and Filters
A Shockbyte Rust Server tags: what do they indicate?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Rust survival, standard; mp12 (Max players): The server has 12 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set. Current players, queue and world creation time come from the tags and appear at the top of this page.
A Shockbyte Rust Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include A Shockbyte Rust Server are: Rust community servers, ranked. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Overview
What Rust version is A Shockbyte Rust Server on?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Your game has to match the protocol to connect; Steam takes care of updating it.
A Shockbyte Rust Server performance: is it smooth?
Over 48 hours, it averaged 239 server fps; the lowest was 226. The entity count reached 8,046, covering buildings, deployables and all other world objects. Memory use peaked at 3,406 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is A Shockbyte Rust Server and is it online?
A Shockbyte Rust Server is currently online. About 36 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 24 September 2026, BestRustServers.xyz saw it for the first time.
A Shockbyte Rust Server location: where is it?
No region is published by A Shockbyte Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.81.179.5:27370.
Rules and Settings
Which map is used on A Shockbyte Rust Server?
On A Shockbyte Rust Server, the map is procedural, size 1,500 with seed 12313, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. It is a community server, found under Community. The server has VAC on.
Wipe Schedule
When does A Shockbyte Rust Server wipe?
The wipe times of A Shockbyte Rust Server are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 37 hours.
What happens on wipe day on A Shockbyte Rust Server?
An average peak of 2 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Connect
What is the process to join A Shockbyte Rust Server?
To connect, type client.connect 51.81.179.5:27370 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust- Game mode Rust survival, standard.
mp12- Max players The server has 12 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.