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BestRustServers.xyz

85,357 players on 11,703 servers

Offline #15,903

Rust @ ServerProject.net

51.83.172.143:29004 checked 1d ago

quad moddedoxide

Players

Now0/30
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123419:0020:00

Hourly average and peak, UTC.

Server performance

02040608019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, and #629 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 40 on average
9/100
3/200
9/80
[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average
8/101
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average
0/100
2/100

Quick answers

from the figures on this page

Player Numbers

What is the rank of Rust @ ServerProject.net?

Rank #15,903 over the last seven days in player hours: Rust @ ServerProject.net, inside the top 72% of ranked servers. Within the quad group, it is #629.

How many players are on Rust @ ServerProject.net?

At this moment, Rust @ ServerProject.net is offline, with the last sighting 46 hours ago. The seven-day average player count stands at 0.

Tags and Filters

Rust @ ServerProject.net tags: what do they indicate?

For Rust @ ServerProject.net, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp30 (Max players): Slots: 30; ts4 (Group limit): 4 is the largest team allowed; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs163794 (Build): Game build number: 163794; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Where does Rust @ ServerProject.net appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include Rust @ ServerProject.net are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Server Overview

Rust @ ServerProject.net Rust version: which one?

On Linux, Rust @ ServerProject.net runs Rust network protocol 2633 and build 163794. Steam updates your game automatically, but it needs to match the protocol to join.

Rust @ ServerProject.net performance: is it smooth?

Over 48 hours, it averaged 60 server fps; the lowest was 60. It held up to 49,786 entities: everything from buildings to deployables in the world. The maximum memory used was 1,318 MB. What players experience as lag is low fps combined with a rising entity count.

Rust @ ServerProject.net uptime and reliability: what are they?

Offline now for Rust @ ServerProject.net, last seen 46 hours ago. According to its reported uptime, the last restart was about 15 hours ago. It was up 84% of the time over the last 7 full days, 141 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.

Where can Rust @ ServerProject.net be found?

No region is given by Rust @ ServerProject.net. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.83.172.143:29004.

Settings & Map

Which map is used on Rust @ ServerProject.net?

Generated by the game, the map on Rust @ ServerProject.net is procedural, size 3,000, seed 11124. On RustMaps, from this page, the same size and seed show the same map.

Rust @ ServerProject.net rules and settings: what are they?

No gather rate appears in the name of Rust @ ServerProject.net. Listed group: quad, capped at 4 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. The server has VAC on.

Wipe Information

When does Rust @ ServerProject.net wipe?

The record holds too few wipes for Rust @ ServerProject.net to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 31 days 5 hours.

Join Server

What is the process to join Rust @ ServerProject.net?

To connect, type client.connect 51.83.172.143:29004 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs163794,ts4,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp30
Max players Slots: 30.
ts4
Group limit 4 is the largest team allowed.
v2633
Protocol Protocol 2633: join only if your game matches this version.
cs163794
Build Game build number: 163794.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code No region code listed.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.