Rust @ ServerProject.net
51.83.172.143:29028 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, and #458 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC 3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC 5d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rust @ ServerProject.net ranking: what position does it hold?
Over the last seven days, Rust @ ServerProject.net ranks #8,391 in player hours, which is in the top 38% of ranked servers. Within the quad group, it is #458.
How many players are on Rust @ ServerProject.net?
The current player count for Rust @ ServerProject.net is 0, out of 500 slots. The seven-day average player count stands at 0, and the highest point was 1.
Server Tags
Rust @ ServerProject.net tags: what do they indicate?
Read by the game's server browser, the tags Rust @ ServerProject.net publishes are: gmrust (Game mode): Standard survival gameplay; mp500 (Max players): Slot count is 500; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Rust @ ServerProject.net appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Rust @ ServerProject.net: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Server Information
Rust @ ServerProject.net Rust version: which one?
Rust network protocol 2634 and build 167398 on Linux is what Rust @ ServerProject.net uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on Rust @ ServerProject.net?
For the past 48 hours, server fps averaged 60, never dropping below 60. It held up to 50,606 entities: everything from buildings to deployables in the world. At its highest, memory usage was 1,795 MB. Players feel lag when fps is low and entity count climbs.
How reliable is Rust @ ServerProject.net and is it online?
The server is online: Rust @ ServerProject.net. About 11 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
Rust @ ServerProject.net location: where is it?
No region is given by Rust @ ServerProject.net. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.83.172.143:29028.
Settings & Map
Which map is used on Rust @ ServerProject.net?
A procedural map of size 3,000 and seed 11124 is what Rust @ ServerProject.net runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does Rust @ ServerProject.net have?
No gather rate appears in the name of Rust @ ServerProject.net. A group of 4 players is the maximum, given as quad. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. VAC: on.
Wipe Schedule
Rust @ ServerProject.net wipe schedule: what does it show?
Too few wipes are on record for Rust @ ServerProject.net to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 3 days 4 hours.
On Rust @ ServerProject.net, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
Rust @ ServerProject.net joining: how is it done?
Enter client.connect 51.83.172.143:29028 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://ServerProject.net/en.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp500- Max players Slot count is 500.
ts4- Group limit Team size is capped at 4.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.