4Netplayers Rust Server
51.83.238.197:28100 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:38 UTC 2d ago | 1 | – | running | 0 |
| Sun 4 Oct, 11:03 UTC 10d ago | 1 | halved by day 1 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
4Netplayers Rust Server ranking: what position does it hold?
Over the last seven days, 4Netplayers Rust Server ranks #8,723 in player hours, which is in the top 39% of ranked servers.
Is 4Netplayers Rust Server busy?
The current player count for 4Netplayers Rust Server is 0, out of 10 slots. The seven-day average player count stands at 0, and the highest point was 1. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Tags & Lists
What is the meaning of the tags on 4Netplayers Rust Server?
For 4Netplayers Rust Server, the game's server browser reads the following tags: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does 4Netplayers Rust Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 4Netplayers Rust Server are: Rust community servers, ranked. These filters on the server list display it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
What Rust version is 4Netplayers Rust Server on?
The combination is Rust network protocol 2634 and build 167781 on Linux for 4Netplayers Rust Server. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on 4Netplayers Rust Server smooth?
Its average server fps over the last 48 hours was 30, with a low of 30. It held up to 90,690 entities: everything from buildings to deployables in the world. Memory use peaked at 2,828 MB. What players experience as lag is low fps combined with a rising entity count.
4Netplayers Rust Server uptime and reliability: what are they?
At the moment, 4Netplayers Rust Server is up. According to its reported uptime, the last restart was about 2 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 4 October 2026.
4Netplayers Rust Server location: where is it?
No region is published by 4Netplayers Rust Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 51.83.238.197:28100 is its address.
Rules and Settings
What is the map on 4Netplayers Rust Server?
Generated by the game, the map on 4Netplayers Rust Server is procedural, size 4,000, seed 1586762. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Community is its browser category. VAC protection is on.
Wipe Schedule
4Netplayers Rust Server wipe schedule: what does it show?
The record holds too few wipes for 4Netplayers Rust Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 2 days 17 hours.
What happens on wipe day on 4Netplayers Rust Server?
An average peak of 1 players was drawn by its recent wipes. 47 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Connect
4Netplayers Rust Server joining: how is it done?
Enter client.connect 51.83.238.197:28100 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players Slots: 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.