Rusty Zombie 4Netplayers
51.83.238.216:29200 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, and #616 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Rusty Zombie 4Netplayers ranking: what position does it hold?
Rank #15,478 over the last seven days in player hours: Rusty Zombie 4Netplayers, inside the top 70% of ranked servers. In the quad category, its position is #616.
What is the player count on Rusty Zombie 4Netplayers?
At this moment, Rusty Zombie 4Netplayers is offline, with the last sighting 26 days 20 hours ago.
Tags & Lists
Rusty Zombie 4Netplayers tags: what do they indicate?
Read by the game's server browser, the tags Rusty Zombie 4Netplayers publishes are: gmsoftcore (Game mode): Softcore rules, which are easier; mp10 (Max players): The server has 10 slots; ts4 (Group limit): 4 is the largest team allowed; v2633 (Protocol): Protocol 2633: join only if your game matches this version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^s (Softcore): Facepunch's softcore ruleset: some inventory is retained after death; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Rusty Zombie 4Netplayers in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rusty Zombie 4Netplayers: Best modded Rust servers and Rust servers: zombie, undead and infected. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Softcore ^s, Modded ^z and Oxide ^o; Group limit: Quad.
Server Overview
Rusty Zombie 4Netplayers Rust version: which one?
Rust network protocol 2633 and build 164530 on Linux is what Rusty Zombie 4Netplayers uses. Joining requires the same protocol; Steam updates your game for you.
How reliable is Rusty Zombie 4Netplayers and is it online?
Offline now for Rusty Zombie 4Netplayers, last seen 26 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Rusty Zombie 4Netplayers location: where is it?
No region is published by Rusty Zombie 4Netplayers. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.83.238.216:29200.
Settings & Map
Which map is used on Rusty Zombie 4Netplayers?
On Rusty Zombie 4Netplayers, the map is procedural, size 4,500 with seed 526772873, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Rusty Zombie 4Netplayers rules and settings: what are they?
The name Rusty Zombie 4Netplayers carries no gather multiplier. A group of 4 players is the maximum, given as quad. Listed as softcore, The easier mode from Facepunch, where part of your loot is kept. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. The server has VAC on.
Wipe Schedule
Rusty Zombie 4Netplayers wipe schedule: what does it show?
Rusty Zombie 4Netplayers's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 41 days.
Connect
How can I connect to Rusty Zombie 4Netplayers?
To connect, type client.connect 51.83.238.216:29200 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2633,^s,gmsoftcore,cs164530,ts4,^o^z
Game
gmsoftcore- Game mode Softcore rules, which are easier.
mp10- Max players The server has 10 slots.
ts4- Group limit 4 is the largest team allowed.
v2633- Protocol Protocol 2633: join only if your game matches this version.
cs164530- Build Build 164530.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Difficulty
^s- Softcore Facepunch's softcore ruleset: some inventory is retained after death.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.