4Netplayers Rust Server
54.37.245.171:22000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 2h. The force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 2hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTCFW 12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of 4Netplayers Rust Server?
In the top 22% of all ranked servers, 4Netplayers Rust Server is #4,863 on player hours for the last seven days.
How many players are on 4Netplayers Rust Server?
1 of 10 slots are filled on 4Netplayers Rust Server at the moment. The seven-day average player count stands at 0, and the highest point was 3. In the last 48 hours, 17:00 UTC saw the highest activity, with an average of 3 players.
Server Tags
How should the tags on 4Netplayers Rust Server be interpreted?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does 4Netplayers Rust Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 4Netplayers Rust Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
4Netplayers Rust Server Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for 4Netplayers Rust Server. Joining requires the same protocol; Steam updates your game for you.
4Netplayers Rust Server performance: is it smooth?
Its average server fps over the last 48 hours was 30, with a low of 29. It held up to 90,513 entities: everything from buildings to deployables in the world. Memory use peaked at 2,419 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is 4Netplayers Rust Server and is it online?
4Netplayers Rust Server is currently online. The uptime it reports shows a restart roughly 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can 4Netplayers Rust Server be found?
There is no region published by 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 54.37.245.171:22000 is its address.
Rules & Map
What is the map on 4Netplayers Rust Server?
A procedural map of size 4,000 and seed 1234567890 is what 4Netplayers Rust Server runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
4Netplayers Rust Server rules and settings: what are they?
A gather rate is not given in the name 4Netplayers Rust Server. No group limit is stated; the game's default of 8 players applies. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Cycle
When does 4Netplayers Rust Server wipe?
The force wipe is the one monthly wipe on 4Netplayers Rust Server. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 21 hours.
On 4Netplayers Rust Server, what occurs on wipe day?
An average peak of 3 players was drawn by its recent wipes. 24 hours into the latest wipe, the crowd reached its peak.
Join Server
4Netplayers Rust Server joining: how is it done?
To connect, type client.connect 54.37.245.171:22000 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.