Todd's Testing Ground
EU 54.38.78.147:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Todd's Testing Ground ranking: what position does it hold?
In Europe, Todd's Testing Ground is #2,302; across all ranked servers, #12,101 on player hours over the last seven days, in the top 54%.
What is the player count on Todd's Testing Ground?
0 of 20 slots are filled on Todd's Testing Ground at the moment. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 19:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on Todd's Testing Ground be interpreted?
For Todd's Testing Ground, the game's server browser reads the following tags: gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Todd's Testing Ground?
The BestRustServers.xyz lists that include Todd's Testing Ground are: Rust servers in Europe and Best modded Rust servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
Todd's Testing Ground Rust version: which one?
On Linux, Todd's Testing Ground runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on Todd's Testing Ground?
Its average server fps over the last 48 hours was 108, with a low of 48. Buildings, deployables and the rest of the world accounted for up to 115,241 entities. Memory use peaked at 3,951 MB. A climbing entity count and low fps are felt by players as lag.
Todd's Testing Ground uptime and reliability: what are they?
Todd's Testing Ground is currently online. About 16 hours ago is when it last restarted, based on its uptime. Uptime of 100% across 1 full day: 24 hours up out of 24. On 12 October 2026, BestRustServers.xyz saw it for the first time.
Todd's Testing Ground location: where is it?
Its EU tag places Todd's Testing Ground in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 54.38.78.147:28015 is its address.
Settings & Map
What is the map on Todd's Testing Ground?
A procedural map of size 6,000 and seed 1337 is what Todd's Testing Ground runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What rules and configuration does Todd's Testing Ground have?
The name Todd's Testing Ground carries no gather multiplier. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Plugins in use: Carbon. The server has VAC on.
Wipe Cycle
When does Todd's Testing Ground wipe?
Too few wipes are on record for Todd's Testing Ground to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The world in play was made 33 hours.
Connect
Todd's Testing Ground joining: how is it done?
Enter client.connect 54.38.78.147:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,EU,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla- Game mode Survival in vanilla mode.
mp20- Max players Slots: 20.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe The server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.