US Testing Server
NA 54.39.102.131:21015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:21 UTC 12h ago | – | – | – | 0 |
| Wed 14 Oct, 13:30 UTC 20h ago | – | – | – | 0 |
| Tue 13 Oct, 13:21 UTC 1d ago | – | – | – | 0 |
| Tue 13 Oct, 02:20 UTC 2d ago | – | – | – | 0 |
| Tue 13 Oct, 01:44 UTC 2d ago | – | – | – | 0 |
| Sun 27 Sep, 01:54 UTC 18d ago | – | – | – | 0 |
| Sun 27 Sep, 01:48 UTC 18d ago | – | – | – | 0 |
| Sat 26 Sep, 22:50 UTC 18d ago | – | – | – | 0 |
| Sat 26 Sep, 22:34 UTC 18d ago | – | – | – | 0 |
| Sat 26 Sep, 21:01 UTC 18d ago | – | – | – | 0 |
| Sat 26 Sep, 20:56 UTC 18d ago | – | – | – | 0 |
| Sat 26 Sep, 20:50 UTC 18d ago | 0 | – | 16.2 days | 0 |
| Sat 26 Sep, 02:38 UTC 19d ago | – | – | – | 0 |
| Fri 25 Sep, 23:26 UTC 19d ago | 0 | – | 0.9 days | 0 |
Similar servers
Quick answers
Player Numbers
US Testing Server ranking: what position does it hold?
Player hours over the last seven days place US Testing Server at #1,542 in North America, and at #15,880 in the top 72% of ranked servers.
How many players are on US Testing Server?
0 players are on US Testing Server at the moment. Averaged across the last seven days: 0 players.
Server Tags
What is the meaning of the tags on US Testing Server?
For US Testing Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; NA (North America): The server browser lists it under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
US Testing Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include US Testing Server: Best modded Rust servers and North American Rust servers. On the server list, the filters that bring it up are: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
What Rust version is US Testing Server on?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on US Testing Server smooth?
Its average server fps over the last 48 hours was 20, with a low of 20. The entity count reached 2,889, covering buildings, deployables and all other world objects. Memory use peaked at 680 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of US Testing Server?
At the moment, US Testing Server is up. According to its reported uptime, the last restart was about 18 minutes ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 25 September 2026.
US Testing Server location: where is it?
In North America, US Testing Server lists itself with its NA tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 54.39.102.131:21015.
Settings & Map
Which map is used on US Testing Server?
A procedural map of size 1,024 and seed 1337 is what US Testing Server runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named CraggyIsland.
US Testing Server rules and settings: what are they?
A gather rate is not given in the name US Testing Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Oxide. VAC: on.
Wipe Cycle
US Testing Server wipe schedule: what does it show?
US Testing Server keeps no wipe schedule because it replaces the world every few hours; a reset of that kind does not count as a wipe.
Connect
US Testing Server joining: how is it done?
Enter client.connect 54.39.102.131:21015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players Slots: 0.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.