US Testing Server
NA 54.39.102.131:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:31 UTC 5h ago | – | – | running | 0 |
| Wed 14 Oct, 01:31 UTC 21h ago | – | – | – | 0 |
| Tue 13 Oct, 01:45 UTC 1d ago | – | – | – | 0 |
| Sun 27 Sep, 05:22 UTC 17d ago | 0 | – | 15.8 days | 0 |
| Sat 26 Sep, 20:53 UTC 18d ago | 0 | – | 0.4 days | 0 |
| Sat 26 Sep, 02:25 UTC 18d ago | 0 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does US Testing Server sit in the rankings?
US Testing Server ranks #1,537 in North America and #15,912 overall on player hours over the last seven days, in the top 72% of ranked servers.
Is US Testing Server busy?
At this moment, US Testing Server shows 0 players. The average player count over the last seven days is 0.
Tags & Lists
What is the meaning of the tags on US Testing Server?
Read by the game's server browser, the tags US Testing Server publishes are: gmrust (Game mode): Rust survival, standard; mp0 (Max players): Slots: 0; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded; NA (North America): The server browser lists it under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
US Testing Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include US Testing Server: Best modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Details
US Testing Server Rust version: which one?
Rust network protocol 2634 and build 167584 on Windows is what US Testing Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
US Testing Server performance: is it smooth?
Its average server fps over the last 48 hours was 20, with a low of 20. Buildings, deployables and the rest of the world accounted for up to 69,444 entities. The maximum memory used was 4,773 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is US Testing Server and is it online?
The server is online: US Testing Server. The uptime it reports shows a restart roughly 27 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 25 September 2026.
Where can US Testing Server be found?
Its NA tag places US Testing Server in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 54.39.102.131:28015 is its address.
Rules & Map
What is the map on US Testing Server?
Generated by the game, the map on US Testing Server is procedural, size 3,700, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Called Custom Map on the map list.
US Testing Server rules and settings: what are they?
No gather rate appears in the name of US Testing Server. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Schedule
US Testing Server wipe schedule: what does it show?
The wipe times of US Testing Server are irregular, so no next wipe can be predicted. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 5 hours.
On US Testing Server, what occurs on wipe day?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to US Testing Server?
To connect, type client.connect 54.39.102.131:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp0- Max players Slots: 0.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.